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Portal imprint on another portal = 0/0!!!!! EDIT(1/16/11): Removed white from the deck and replaced it with blue. I discovered nature's spiral and quest for ancient secrets, which effectively makes salvage scout ineffective. I removed might of the masses to do this. I also moved forgemaster and myr reservoir to the sideboard and replaced them with master transmuter. *Master transmuter allows you to play any artifact as 1 blue mana. If you return an ornithopter/memnite by using this ability, you may play it for free since it cost 0 mana. I think this is a better combination than the forgemaster, since master transmuter cost 1 less to play. Instead of sacrificing 3 creatures, you pay 1 blue mana (much more efficient). Combos: Portal with imprinted portal = ability to cast portals 4+ times with many different imprints. (Such as voltaic key, memnite/ornithopter, steel overseer, tempered steel) *If you have a portal with a key imprinted, and also a lot of copper/gold myrs with 1 myr galvanizer, you can make MANY voltaic keys. (You can dump all of your normal land into this combo as well, but the myr glavanizer essentially doubles the volume of keys being produced.) **With a HUGE abundance of keys out in play, you may choose to sacrifice them, using forgemaster, to find any artifact (Such as the much needed steel overseer). ***You may use the steel overseer to bring out +1/+1 counters for every key that you have. ****If you make a portal (using the portal with a portal imprinted on it to make additional portal to imprint other things on them) and imprint an ornithopter/memnite, you can use the keys to make a token of those for absolutely free. This makes a quick army of 0 mana cost creatures, that can use the steel overseer/key combo to become +1/+1 buffed exponentially. *****Copperhorn scouts allows you to grow more keys just like the myr galvanizer does by untapping additional mana producing myr. Another combo in the deck that makes this build particularly powerful, is the 1 mana cost green spells. Such as ancient stirrings. This allows the player to find either a portal/forgemaster/myr/key at a moments notice. *The ancient stirrings spell is mostly used to find the forgemaster quickly. This allows you to sacrifice the 0 mana cost creatures (or myr *which can be recovered*) to find ANY artifact in the deck (such as the much valued portals or keys). **You can also find a portal if you already have one, this allows you to make the double portal combo, which allows you to make infinite portals (as long as you have 4 mana to make one). *Ancient sitrrings allows you to find the card that is most needed for cheap (in this deck). It makes most blue draw cards look like crap : \
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you should try and cut the deck down to 60 cards and as of now this deck is not standard just sayin <3
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