Updated! Rise of the Werewolv..

by Lycanthropic on 04 May 2012

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

This is my werewolf build! Finally finished and ready to go. Involves overpowering and field clearing leaving your opponent confused an their life total devastated. So try it out and commit a blood feud!

Deck Tags

  • Aggro

Deck at a Glance

Social Stats

4
Likes

This deck has been viewed 1,848 times.

Mana Curve

Mana Symbol Occurrence

0001728

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Updated! Rise of the Werewolves

this deck sucks as jk

love you david

0
Posted 04 May 2012 at 18:44

Permalink

huntsmaster of the fells doesnt play nicely with immerwolf. I would run a couple hinterland hermits in place of huntsmaster, the hermit flipped has to be bocked if able limiting your opponents choices, I would also put in the new Wild Defiance, whenever a creature you control becomes the target of an instant or sorcery spell, that creature gets +3/+3 until end of turn, making your 1/1 have to take 4 damage from one spell just to kill. plus if you couple that with replacing increasing savagery with new miracle card Blessings of nature, you can give four creatures you control a +1/+1 counter, procing off wild defiance giving all of them +3/+3 until end of turn, you could swing the same turn for four 5/5s minimum, and of course the crest of all points The new card Terrifying presence, prevent all damage that would be dealt by creatures other than target creature this turn, once again proc off wild defiance creating a 4/4 blocker that mows one creature and leaves the rest of your werewolves laughing, which moonmist can't save you against other werewolf decks this can and it will slightly cripple your opponents offense.

0
Posted 04 May 2012 at 21:35

Permalink

I dont think he needs to change anything because it is already mean as it is, I can't win against his werewolf decks as it is xP

0
Posted 05 May 2012 at 00:51

Permalink

TY KingWill03 for your advice. I understand the hinterland hermit idea but this is meant to overpower and with hermit being to much of a risk in my opinion..not to certain. Also the miracle card and the new enchantment i was already actually considering it lol. This was made before the pack came out. Love the wild defiance combo with it haha. As for the moonmist the deck kinda resolves around it for i swarm with the human forms then transform all at once for an unstoppable trample but yes as u did state the blessings with defiance will be a nice addition.

0
Posted 07 May 2012 at 13:26

Permalink

take a look at myne http://www.mtgvault.com/ViewDeck.aspx?DeckID=331057

0
Posted 04 May 2012 at 21:49

Permalink