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Could not resist building something with Rat Colony and Tetsuko for that chance at taking a swing with a big unblockable horde of rodents.Since this is a pretty goofy deck, I wanted to keep things on the cheap side, so no fancy dual lands or anything else of real value.
The trick, of course, is keeping everything alive long enough to take that big swing with a pumped-up rat pack. Counterspells can protect against board-wipes, while several draw spells help keep your hand full.I sideboarded some cheap removal, which should work OK as long as we don't run up against any legendary merfolk.
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NOTE: Set by owner when deck was made.
Why do you run final parting. I feel you should get rid of that and then put something in to counter ixalans binding if it's already played. Your not always gonna have the means to counter it so it's good to have a backup.
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Yes, I've only played this deck a few times but it would certainly benefit from something to deal with enchantments like that when I'm not holding a counter, unfortunately that is tough with blue and black. I generally just swap in a couple more counterspells. I have also thought about using Duress. I've been trying Final Parting as a way to tutor up what I need while also dropping a rat in the graveyard for Secret Salvage, although Chart a Course can usually do the same thing if one of the rats has not already been killed.