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Lets make some wolves! I wanted to make a fun little casual deck that made use of the pseudo-wolf lords (Master of the Wild hunt and Wren's run) so I combined it with Elf Ball to make a little casual number. Llanowar Elves: Nothing you haven't seen before, solid one drop to accelerate you. Wood Elves: This is place of rampant growth, gives me another elf to activate the Wolf Skull and it can put Temple Garden into play. Wolf-Skull Shaman: The cheapest of the wolf generators. Wren's Run Pack Master: Another wolf Generator that turns all of you (many) wolves into deadly threats and makes more of them at instant speed. Master of the Wild Hunt the recent addition from M10. If you can get both him and Wren's out, you basically have removal off a single untapped wolf. My biggest problem is the whole "Tap Everything" But used during your opponents end step or in a controlled manner it should be fine. Regal Force: If you resolve this guy your opponent(s) will have a hard time winning, so many cards. Oblivion Ring: This is casual deck so the deck doesn't have a sideboard. So Oblivion Ring is a solid answer to anything that hits sticks to the board. Its not pushing the mana too hard to cast it either. Garruk: A solid finisher and a mana ramp in the meanwhile. Path to Exile: Great creature removal. I can't cast it early but its better than anything green has. (I'm looking at you entangling vines.) Howl of the Night Pack: This will make you lots of wolves... wolves with death touch.... wolves that will swarm your opponent, and kill him. Kill him deep.
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You have Master of the Hunt in there, not Master of the Wild Hunt.
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You might want to consider Rhys The Redeemed. In test runs Ive gotten up to 2000 wolf tokens in 15 turns with the right cards and with him out.