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All the Infinite (sideways 8) combos you can pull off in red blue, (i know there are more, i just feel these are the most efficient). The idea is to draw until you hit one of your many combo pieces then procede to win, play the control route then combo out. Warning: do not even attempt to play if your group dislikes combo, it is literally all the deck does. Cards in the Sideboard are ones im playing with, just cant find a place for.
So just a taste of some things the deck does for those of you new to combo:Mind over matter+Niv = draw up to your deck and deal that much damage. Niv+Curiosity or Ophidian Eye or Tandem lookout = draw up to your deck and deal that much damage. Mind over matter+ Temple Bell or Jace's Archivist = draw your deck and subsequently everyone elses, then when you are close to death, you discard an eldrazi to mill all opponents out. Erayo+Arcane Laboratory= Counter the first spell an opponent plays each turn and they can only play that one spell, you are now the only one playing Magic the Gathering.Grim monolith or Basalt Monolith+Power Artifact= Infinite mana, i will go into how to abuse this later.Basalt monolith+Rings of Brighthearth= Infinite mana, again I will speak on the matter in a second. Infinite Mana+ Planar Portal= Use the portal to fetch Beacon of Tomorrows, for two blue you can take a turn every turn for infinite turns. Kiki-jiki+Pestermite or Deceiver Exarch or Zealous Conscripts= Infinite creatures with haste, kill em dead. Infinite Mana+Omniscience+Capsize= Return all permanents (yes land too) you dont control to their owner's hands. yep they are on turn zero to your well, you have omniscience online this one is more of a win more but hey its fun.
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You can use Dizzy Spell, Drift of Phantasms, Ethereal Usher, Gamble, and Long-Term Plans to tutor your combo.
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I had considered the Dizzy and the Usher, I'm still testing those, I don't know how much i like them yet, ill definitely take more of a look though. Im not a huge fan of Long Term or of Gamble though for opposite reasons, i feel that the Long Term is often too far out and i would rather just dig for more cards as a whole, and the Gamble, well for me its too much of a gamble, no pun intended. I hate to be hiding one combo piece go for the other then loose one rendering the other less useful, but one could certainly add those, they are great choices, just in my time with the deck they fall short.
Think about a: Winds of change Forbid Minamo, School at Water's Edge Charisma Sigil of Sleep Cavern of souls( see my Niv-mizzet, the Infinity EDH deck for some idea and question.)