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Get Luminarch out asap, using Wall and Calcite as defenders will give decks like jund dead cards until you start making angels, by then their removals shouldn't matter. For everything the wall and snapper can't take care of or if you don't get them out, just counter and prevent damage so that you can get the counters on the Luminarch. I made this deck pretty quick so if there's better alternatives to the cards I've choosen please enlighten me. Would rather not have any creatures without shroud. Side in Kor Firewalker for any of the damage prevention cards against RDW and Jund
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The only thing I might suggest is trading Calcite Snapper with Sphinx of Jwar Isle if you can, as Sphinx is A) Flying and B) Works better as an attacker if you need him. Aside from that, I like your build quite a bit.
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Yes I was considering Jwar at first, but I had to focus on what my ultimate win condition is, it's luminarch. The most important thing is to just prevent all damage for the first 5 rounds. When Jwar enters the BF I should already have my counters on luminarch and thus not need him. On the other hand I can see how he's nice if you fail to prevent damage against a very aggro deck and then he would be a secondary win condition. Might do a -2 snapper for 2 jwar. I have to playtest this a bit first though
naterlas or cards that destroy Enchantments so run jawar