Didn't check all your cards so I might be overlooking something but you do know that -1/-1 counters will still kill the druid even if it's indestructible?
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oh I forgot, -2 Landbind ritual aswell to keep it 60
Ok here's some cheap cards that would be very good for this deck. -Conqueror's pledge ,(speaks for itself in a soldier deck like this) - Hada freeblade ( 1/2 soldier ally for 1C ) -Kazandu blademaster ( Another soldier ally that's simply amazing for it's cost ) -3 Perimeter Captain -3 Wall of faith You don't want to play defensive with a deck like this. - 4 Armored Ascension Add +4 Kazandu blademaster, 4+ Hada freeblade, 2+ Conqueror's pledge. If you want some not so cheap cards that are simply awesome in a deck like this. Honor of the pure 4x of those is just good. Ajani goldmane can be good for counters on all your small ones ( Conqueror's pledge synergy ) Martial coup basically a conqueror's pledge with day of judgement in it. Can win the game for you in certain situations.
Yes I was considering Jwar at first, but I had to focus on what my ultimate win condition is, it's luminarch. The most important thing is to just prevent all damage for the first 5 rounds. When Jwar enters the BF I should already have my counters on luminarch and thus not need him. On the other hand I can see how he's nice if you fail to prevent damage against a very aggro deck and then he would be a secondary win condition. Might do a -2 snapper for 2 jwar. I have to playtest this a bit first though
Oh and please comment my UW control deck :)
This looks like alot of fun, only thing that comes to my mind seeing as you have twincast is Quenchable fire which I would swap with the unstable footing. Imagine twincasting that one against a deck that can't produce U and not to mention Pyromancer.
Ok made some changes
Looks fun, 4x Wheels that are restricted in vintage though? :)
Freelook the fetch lands are there to thin out the deck to have a higher chance to draw what he wants.
Nice deck you got going there. Personnaly I don't like Guul daz because I rather have other cards that help me actually get my opponent down to 10 in the first place. If you're going for control I'd really recommend Mind sludge it's a great card. and can mess up real good for your opponent. I'd swap the consume spirits for Tendrils of corruption, you're not gonna be able to take out anything above 1 toughness until round 4 with consume spirit, and then you could play a tendril for 4 damage and life instead.
Yeah that's what I was thinking about, I just like the lose life effect. Feels so vampire-like :) But yeah I might just take those out. Any comment on the spells? Those are the ones I'm not 100% sure about