This deck is a great idea, and that^
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If you are fairly new, you did a GREAT job with this. just a few things need fixing. nemesis of reason is a good card, but he's mill, while you need power. archive trap, just... just please take it out. twincast just doesn't fit the deck. replace ponders with sage owls, same effect, but better. (plus it helps your quest for ula's temple.) and lastly you need more scary creatures! Lorthos, Wrexial, and maybe a few kederekt leviathans oughta do the trick ; ) look at my deck if you need more advice, good job though!
nemesis of reason and wrexial don't cost that much, imo you could remove the quest for ula's temple and throw in some mill spells. (like tome scour)
good try, fix these things and you got it. sea gate oracle, useless. 3 wrexials, unnecessary. kraken hatchling, yes it's a kraken, yes there are better defenders. nemesis of reason, not worth it. if sleep is so useful why is there only one? check out my deck for more advice if you'd like it.
Lucky, this deck is pretty awesome, just i have a few adjustments to make to it. - 69 cards, even for the lulz, not worth it. - Demystify, not very useful - Noble Vestige, kinda sucks. - Near Death Experience, this is life gain, not cleric. Good card, in the wrong place, gtfo. - Never have an odd number of lands unless it is a multiple of 5 (i just wanted an excuse to get rid of one more card) - as soon as you told me you were making life gain i thought "if he doesn't have felidar sovereign in there, i will personally kill him", good job kid. With those adjustments your deck will be at 60 cards exactly ^.^
:D
looks, nice... but why the archive traps? Imo it's already a fail card.
love this deck.
The quest works great if you use Kor Skyfisher, Nomad's assembly, or Conqueror's Pledge. But I only use 2.
Keep journey to nowhere, much better than path to exile. imo.
Revisions i would make: -2 lone missionaries (They can be useful, but 4 is too many) -2 Kor Aeronaut (Replace them with 2 Kor Hookmasters, a better ability imo) +2 Kor Skyfisher (Ex. When it comes into play return a Lone Missionary to your hand, replay when you have the mana to re-use the ability, plus it's a 2/3, better for Armament Master's ability, eh?) And add more Kor token summoners when you get them. That, with Pennon Blade, or Armament Master... Well let's just say things get a little ugly for your opponents.
This is not a Kor equip deck. Half your creatures are angels. and the little equipment you have is awful. Sorry, i would look at some other decks a revise yours. a lot.
Hey Goblinguide, I've been looking at your comments on other Kor decks, and it would be really great if you could comment on mine. By the way, this deck is awesome, could you give me an average of how many turns it takes you to win?
this deck is faggot.