lumberjackal

5 Decks, 15 Comments, 0 Reputation

This deck is a great idea, and that^

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Posted 21 September 2010 at 16:19 as a comment on Your Deck is Mine, please comment!

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If you are fairly new, you did a GREAT job with this.
just a few things need fixing.
nemesis of reason is a good card, but he's mill, while you need power.
archive trap, just... just please take it out.
twincast just doesn't fit the deck.
replace ponders with sage owls, same effect, but better. (plus it helps your quest for ula's temple.)
and lastly you need more scary creatures!
Lorthos, Wrexial, and maybe a few kederekt leviathans oughta do the trick ; )
look at my deck if you need more advice, good job though!

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Posted 20 June 2010 at 14:42 as a comment on Sea Monsters

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nemesis of reason and wrexial don't cost that much, imo you could remove the quest for ula's temple and throw in some mill spells. (like tome scour)

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Posted 20 June 2010 at 14:37 as a comment on Release the Kraken!

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good try, fix these things and you got it.
sea gate oracle, useless.
3 wrexials, unnecessary.
kraken hatchling, yes it's a kraken, yes there are better defenders.
nemesis of reason, not worth it.
if sleep is so useful why is there only one?
check out my deck for more advice if you'd like it.

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Posted 20 June 2010 at 14:36 as a comment on SEAFOOD

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Lucky, this deck is pretty awesome, just i have a few adjustments to make to it.
- 69 cards, even for the lulz, not worth it.
- Demystify, not very useful
- Noble Vestige, kinda sucks.
- Near Death Experience, this is life gain, not cleric. Good card, in the wrong place, gtfo.
- Never have an odd number of lands unless it is a multiple of 5 (i just wanted an excuse to get rid of one more card)
- as soon as you told me you were making life gain i thought "if he doesn't have felidar sovereign in there, i will personally kill him", good job kid.

With those adjustments your deck will be at 60 cards exactly ^.^

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Posted 18 June 2010 at 02:46 as a comment on Life Gain; I Win

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:D

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Posted 08 June 2010 at 23:08 as a comment on Boros T2

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looks, nice... but why the archive traps? Imo it's already a fail card.

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Posted 08 June 2010 at 22:42 as a comment on Merfolk

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love this deck.

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Posted 08 June 2010 at 12:48 as a comment on SPEAKING TREES

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The quest works great if you use Kor Skyfisher, Nomad's assembly, or Conqueror's Pledge. But I only use 2.

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Posted 23 May 2010 at 10:09 in reply to #66635 on Kor

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Keep journey to nowhere, much better than path to exile. imo.

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Posted 22 May 2010 at 23:00 in reply to #63981 on Kor Armory

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Revisions i would make:
-2 lone missionaries (They can be useful, but 4 is too many)
-2 Kor Aeronaut (Replace them with 2 Kor Hookmasters, a better ability imo)
+2 Kor Skyfisher (Ex. When it comes into play return a Lone Missionary to your hand, replay when you have the mana to re-use the ability, plus it's a 2/3, better for Armament Master's ability, eh?)
And add more Kor token summoners when you get them. That, with Pennon Blade, or Armament Master... Well let's just say things get a little ugly for your opponents.

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Posted 22 May 2010 at 22:55 as a comment on Kor & Equipment

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This is not a Kor equip deck. Half your creatures are angels. and the little equipment you have is awful. Sorry, i would look at some other decks a revise yours. a lot.

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Posted 22 May 2010 at 22:46 as a comment on Kor Equipment - T2 - I

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Hey Goblinguide, I've been looking at your comments on other Kor decks, and it would be really great if you could comment on mine. By the way, this deck is awesome, could you give me an average of how many turns it takes you to win?

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Posted 22 May 2010 at 22:29 as a comment on Kor March

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this deck is faggot.

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Posted 22 April 2010 at 20:53 as a comment on 1st

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