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It's combo.
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insta win
Ghostly Prison mam ja, ale jinak dost dobry combo.
já ho mám taky bro
jak????!!!!
consider a green splash to replace "Forerunner of the legion" with "Eladamri's Call". Its 1 mana less and the creature goes straight to hand (this can reduce your "clock" by a full turn). The forerunner route (under ideal conditions) is too slow:Turn 1 - limited use...Turn 2- limited use...Turn 3- Foreunner of the legionTurn 4- Fanished PaladinTurn 5 -attach damage and life-gain effects, swingThis combo is dependent on drawing 3 cards and will stuggle with aggro and any form of removal spells.Other things to consider:(1) SIgarda Aid, Removes equip cost (making a turn 3 kill possible with a paladin start)(2) Swiftfoot boots: Haste and immunity to targeted removal)(3) Steelshaper's Gift: 1 mana equipment tutor(4) Autumn's Veil (green): shields you from assorted black and blue control for a turn.(5) Assorted 1 mana green ramp spells).(6) "remember the fallen": graveyard retrieval from anything the opponent might destroy)In terms of statistics:You probably should be fine with having 8 copies of your key effects (including tutors). 24 Land (you might be able to squeeze down to 22)8 Life gain = tap8 damage = life8 Tap creature = damageThat leaves 12-14 spots for defense/ramp/removal.In this decks case, death touch (gorgan's head) is largely irrelevant since you are aiming for an infinite loop, in fact i would suggest that:Shadowspear > Basilisk collar/gorgon's head (as it can remove hex-proof from your opponent in addition to filling a lifegain slot)
walking thought the steps with what I suggested:Version 1Turn 1: mana rampTurn 2: Famished Paladin + Equipment (on battlefield)Turn 3: Attach Equipment and lifegain enchant, --> Tap and Win (via your infinite loop)Version 2Turn 1: SIgarda's AidTurn 2: Famished Paladin:Turn 3: Cast equipment and auras (attach for free), --> Tap and Win (via your infinite loop)Version 3Turn 1: Ramp or SIgardasTurn 2: Eldamaris CallTurn 3: Famished PaladinTurn 4: attach stuff, --> Tap and Win (via your infinite loop)Also, since you are aiming to win in a single turn, the lifegain effect doesn't actually need to be permanent. Mortal's Ardor is a 1 mana instant for the same effect that will push the paladin up to 4 toughness (thereby surviving a lightning bolt)