Can't Stop the Boros

by Lucky_Jorael on 10 January 2013

Main Deck (64 cards)

Sideboard (15 cards)

Sorceries (5)


Instants (8)

Artifacts (2)

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Deck Description

Boros version of unblockable: Stop your opponent from blocking with his creatures and limit his options if he can.

How to Play

Be very aggressive with this deck. Cheap creatures which stop your opponent from blocking effectively, and spells that kill. Attack with three or more to get battalion, and use pyreheart and firefist to screw with your opponent's blockers. Use conscripts to steal the worst pain in the ass your opponent has.

Deck Tags

  • Boros
  • Aggro
  • Creature-Based
  • White
  • Red
  • Standard

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 1,302 times.

Mana Curve

Mana Symbol Occurrence

1600430

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Can't Stop the Boros

I like mugging to take over for pillar of flame, but other than that....Aruelia's Fury is ok at best...I wouldn't bother with instigator gain when you could have Thundermaw. Pyreheart Wolf is a staple Red Deck Wins addition. I guess what I'm saying is you have too much unblockable and not enough removal. Although BA plus BR equals 13 damage to opponent. What's going to kill you is you have almost a 50/50 split between creatures and spells...it will end up killing you.

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Posted 28 February 2013 at 23:35

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take out pyreheart, instigator gang and firefist skull-crack, and mad-cap skills, I would also move blasphemous act to sb. I would put in the cackler, hellrider, and lightning mauler. plus bump the reckoner up to 4

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Posted 01 March 2013 at 03:07

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Hellrider is kinda a slow and clunky now. I would not suggest it unless you put Lightning Maulers in to compensate the lack of haste you currently have...plus Hellrider is easily taken out by turn 4 and you will usually only get one shot with him which for one more mana you could have Thundermaw. BR is a game changer, if you can afford the bill that accompanies him then go for it. I think 4 Searing Spears main deck is better than 4 Skullcrack. Mad-Cap is good, just take out something like Marked for Death. Dump the Guildgates for 2 Slayer's Stronghold which also means you should dump Truefire Paladin. With that being said, bump up Frontline to 4, Stromkirk to 4, and find room for Lightning Maulers. You really need a big papa to drop by turn 5 or 6 to keep you in the game should this go up against control, say Zealot Conscripts...like the ones in your SB...main deck them. I like Pyreheart Wolf, if fits, just don't like the price, drop to 2. I would suggest Cleaver Riot, but this may only work if you have the ability to force atricition with more removal. I really don't like BA main deck, it's a funny thing to have, but you can't afford to be board wiped as an aggro deck, especially by your own hand and with no draw effects.

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Posted 01 March 2013 at 03:55

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I think you're underestimating Skullcrack by a large margin. It's the same cost as searing spear, AND prevents lifegain and damage prevention. I did, however, trade out the gates for strongholds and the truefires for maulers. Marked for Death gets traded for mizzium mortars for additional removal, blasphemous act gets sideboarded, conscripts get main decked. Also dropped plains to 4 and upped mountains to 8.

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Posted 01 March 2013 at 16:26

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I don't know how comfortable I would be with only the Stromkirk Nobles for 1-drops.....I suppose something's gotta give.

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Posted 01 March 2013 at 16:38

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Alright, now that you have committed to Zealous Conscripts, you might want to take it a step further and include Cloudshift. That way you can Cloudshift the item stolen with Zealous Conscripts which gives you permanent control or Cloudshift Zealous Conscript to trigger twice. Suggest replacement with Skullcrack.

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Posted 02 March 2013 at 05:40

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