The owner of this deck hasn't added a sideboard, they probably should...
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This is a deck based around getting out creatures as quickly as possible and equipping them to make them ridiculously powerful. The best combo can produce a turn 5 10-8 that is unblockable and has double-strike, vigilance, shroud, trample, and whenever it attacks it destroys target permanent. Any suggestions to trim it down would be greatly appreciated.
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