Huge Graveyard, Huge Creatures

by lovechicken on 29 May 2014

Main Deck (60 cards)

Sideboard (35 cards)


Planeswalkers (1)


Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

This is a fun and usually pretty effective dredge/graveyard modern green/black deck. It is still in the testing process but has been played with against a lot of decks already and has held up pretty well. I have won more than I have lost with it. Avatar of Woe, Golgari Thug, and Traitor's Clutch still need more testing. This deck has met a lot of threats but usually manages to stay alive and stabilize in time to kick butt. It has even dealt with cards that exile the graveyards, and I still managed to live to take another win.

This deck is fun because you normally don't have to worry about losing creatures (as that will just make the next one stronger), or worry about them putting out a large creature themselves as you'll usually have something larger. You don't care what things are put in the graveyard, as you can flashback for a lot of health or to make one of your big guys basically unblockable (or to make one of their threats unable to block), and you can rescue choice creatures by three different methods. You don't know real fun until you can smile in relief that someone took out your little 2 drop and then on your turn plop down a 10/10 for one mana.

This deck can by way cheaper if you take out Avatar of Woe and put in Bone Splinters, and take out Golgari Thug and replace him with one of the sideboard creatures.

Also note that the sideboard section is really just used for other cards I think may work for the deck but didn't quite make the cut. Some of the sideboard cards have been tested in the deck and replaced by better cards.

If you want to make your own deck like mine, the best cards that I totally recommend putting in the deck are: Splinterfright, Gnaw to the Bone, Satyr Wayfinder, and I love Ghoultree because it can handle decks with graveyard clearing and creature stealing decks (when control decks steal Splinterfright or Mortivore, they usually die since they go to 0/0). Stinkweed Imp has also been a true lifesaver - he has made my opponents think twice about swinging in while I manage to set up in the background), plus he can dredge.

How to Play

I have some smaller guys in here, namely Satyr Wayfinder, Lotleth Troll, Corpse Hauler, and Golgari Thug which should be beginning-of-game drops. Satyr will start the flow of cards to the graveyard and nab a land for me. Corpse Hauler is a nice 2 drop that can later be traded for something nicer from the graveyard. Lotleth Troll is available to both toss choice creatures into the graveyard (dredgers like Stinkweed Imp and Golgari Thug), and he can really become a threat at the same time as benefiting me. You want to start the game either putting down a Satyr or going second, drawing and then discarding Stinkweed Imp and putting down no land.

Grisly Salvage and Satyr Wayfinder will dump 5 or 4 cards into the graveyard. Having Nyx Weaver and/or Splinterfright out will put an additional 2 into the graveyard per turn each. Stinkweed Imp and Golgari Thug are also dredge options.

Splinterfright is something I like to get out when I have 3+ guys in the graveyard. He's a terrifying thing for the opponent to deal with due to trample. He's my favorite card in the deck and is really cheap for mana, so he can be swapped mid-game with Corpse Hauler during the same turn if I want. I can usually also get Ghoultree out pretty quickly, third turn even with a few lucky dredges. The look on peoples' faces when he gets dropped is just perfect.

Lhurgoyf and Mortivore are the big boys. Once I have a healthy graveyard, they'll take the game for me (if Splinterfright hasn't already, which is totally possible). They are also only 4 drops, so they can be put out even with a smaller graveyard and just get bigger. There is also Traitor's Clutch - a flashback card - that can be utilized against decks with no shadows (I haven't played against one yet) out to make my huge guys unblockable. If there are any threats out, Avatar of Woe will be an annoying card to deal with.

Gnaw to the Bone is a huge lifesaver and I absolutely depend on it against certain decks. It allows me to set up and take little hits. When the deck stabilizes and has a lot in the graveyard, this card does wonders to save me and also has flashback.

Deck Tags

  • Dredge
  • Modern
  • Graveyard

Deck at a Glance

Social Stats

3
Likes

This deck has been viewed 2,009 times.

Mana Curve

Mana Symbol Occurrence

0026029

Deck Format


Modern

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Huge Graveyard, Huge Creatures

Seeing this is Dredge, you really really want grave return as a 4 of seeing just helps out soooo much.

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Posted 29 May 2014 at 03:18

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Could you please give me an example of what you mean? (sorry - I'm a total beginner. No good at a lot of stuff/meanings).
I appreciate your help

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Posted 29 May 2014 at 03:46

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Oh it's fine, I don't like typing on an iPad

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Posted 29 May 2014 at 03:48

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First off, is this for a competitive scene? As in a GP?

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Posted 29 May 2014 at 03:48

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No, probably just for casual play for fun.

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Posted 29 May 2014 at 03:51

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OhK, well usually you want a Golgari Grave Troll, or two just for mega dredge. You might find that Treasured Find helps, gets some vital cards back. Also bridge from below. So here's how it works. In vintage or legacy it's easier, but here we goooooo. So usually you want to discard as soon as possible, with either Ggt or Bfb, then get Zombies.
You can look at a vintage deck I made called "Look Ma.... No lands" it basically runs off dread return.

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Posted 29 May 2014 at 04:06

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To get cards back I have disentomb - unless you think I'll be needing non-creature cards?
The troll would be awesome - but says it is banned in modern. I don't know too much about formats except for standard, modern, and commander, but usually when I play for fun with people they want to play modern or standard, so I don't know about it.

The other two are pretty good ideas, I'll add them to the sideboard. When I test out the deck, what doesn't work will be swapped for "sideboard" stuff.

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Posted 29 May 2014 at 04:19

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Thank god, you just reminded me of a card when you said " that troll would be awesome" try Lotleth Troll it lets you discard while putting +1/+1 counters on it >:)

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Posted 29 May 2014 at 04:24

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Thank god, you just reminded me of a card when you said " that troll would be awesome" try Lotleth Troll it lets you discard while putting +1/+1 counters on it >:)

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Posted 29 May 2014 at 04:24

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Yup, he's there for sure. I replaced reassembling skeleton with him. I wonder if 2 will be good.

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Posted 29 May 2014 at 04:25

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Hey, maybe you could add a Nemesis of Mortals in there seeing he cost one less for each creature cards in graveyard. And then he has the sweet mountrous ability that cost less ALSo for each creature card .

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Posted 29 May 2014 at 12:32

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I didn't even see this comment, sorry! I will have to go check him out

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Posted 04 June 2014 at 17:43

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Very cool, man! You say that you are beginneer? If so, I guess that you are going to be one mighty deck builder. My earliest decks were so bad compared to this. All that this deck could use would be some kill-spells. Putrefy and Darkblast are good, though if you mill Putrefy to your graveyard, it becomes worthless.

Great deck, man! Keep going!

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Posted 29 May 2014 at 08:58

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Thank you very much! I appreciate that you like it.
Darkblast is something I originally had in the deck...but what would I replace then? Or would the Putrefy be more useful? I guess I could replace the disentomb, I may not need a rescuer card if I have the corpse hauler around.

I wouldn't know what to get rid of until later - my actual first deck, the fun angel one, has gone through so many card replacements that its far from being the same deck it started as. Since this new dredge deck is so cheap I might just have to nab a lot of the cards to test I suppose. My other deck failed for lack of kill spells and I don't want that to happen to this one.

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Posted 29 May 2014 at 09:08

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If you want to replace Disentomb, best grave rescue card for dredge there exists is most surely Dread Return, since you can cast it from your graveyard. Though it's value is near to one buck, so it is not the most cheapest card.
If you want to find creatures that work as a kill spells, there exists at least three good choices: Dark Hatchling, Nekrataal and Skinrender. Also Fleshbag Marauder is pretty good.

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Posted 29 May 2014 at 09:12

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I didn't choose dread return since it is banned in modern. But I definitely will consider Fleshbag Marauder and Nekrataal. I will probably put them in the 'sideboard' thing for the time being until testing is complete. You're most likely right about needing kill spells, but I can't see what's wrong until I play the deck and it's only then when I know which card I can replace.

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Posted 29 May 2014 at 09:17

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That's damn right. You gotta be one of the smartest starters I've met. You are going to be one badass player.

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Posted 29 May 2014 at 09:18

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You are so kind :D I am also so pleased at all the great advice people give me here.

Now, one question to you: I am torn between two sets of cards.
Should I have Grisly Salvage or Commune with the Gods?
and should I have Treasured Find or Disentomb? Disentomb is cheaper but only rescues creatures which corpse hauler can do, treasured find nabs any card.

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Posted 29 May 2014 at 09:22

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I think you should run Grisly Salvage over Commune with Gods. Grisly Salvage lets you take lands. Commune with Gods lets you take enchantments, but this deck's only enchantment is Nyx Weaver which is also a creature.
Treasured Find in the other hand... You could take those instants and sorceries back, but Gnaw to the Bone has already Flashback... I guess you could still replace them. But as you said, when you play, you'll know better which one you prefer. So, try out both, then make decision.

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Posted 29 May 2014 at 09:27

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Ok thanks.

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Posted 29 May 2014 at 09:29

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I am off to bed, I appreciate your advice. I'm gonna pick up these cards tomorrow and get testing in on all the people that lose in the friday tournament, hehe

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Posted 29 May 2014 at 09:35

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Good luck with the deck. And may your opening hands be always pleasant.

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Posted 29 May 2014 at 09:36

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Thank you :D
You know, now that I think about it, a "all creatures have trample" option would be so useful late game, especially if my big guys get chump-blocked a lot. Oh well...what doesn't kill my creatures literally makes them stronger since its "+x/+x for creatures in ALL graveyards"

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Posted 29 May 2014 at 17:55

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I have done a lot of updates on this deck, wonder how they are going to work

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Posted 04 June 2014 at 04:55

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It looks great! Especially the Traitor's Clutch was an awesome idea! Why use trample when you can just charge right through their defenses? I couldn't have come up with it by myself.
Well done.

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Posted 04 June 2014 at 08:14

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