Merfs

by LosPollos on 25 September 2010

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

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Deck Description

Mono blue merfolk

Deck Tags

  • Casual

Deck at a Glance

Social Stats

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This deck has been viewed 631 times.

Mana Curve

Mana Symbol Occurrence

052000

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Merfs

I gotta admit, the title drew me to this deck!

On to business.. Only 2 Lord of Atlantis?

Also, I would take out the Mana Leaks.. If you REALLY need to run a counter card, Deprive would be better for this type of deck (as any deck with mana ramp would run straight through your Mana Leaks).

Same goes for Cursecatcher..

You can remove all 6 of those cards and put in 2 more Lords and 2 more Reejereys. I would make the additional Reejereys priority though just because of their untapping.

You should also take a look at a card called Seahunter, it lets you pull Merfolk out of your deck and put them into play.

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Posted 25 September 2010 at 19:30

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I'm only able to work with the cards i got, so i gotta keep it to two lords of atlantis and two reejereys. Yeah, the mana leaks are just kinda there for the moment to bring it up to 60. I'll think about the Seahunters, but they seem a little slow for what i'm going for.

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Posted 25 September 2010 at 20:08

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You should check out my deck, very aggro and fast paced. Turn 5 and I'm using Seahunter to pull out Deepchannel Mentor so all the Merfolk that I've amassed can attack and not be blocked. And that saves me space because I don't need counters to stop their creatures, or destruction cards.. I just go around. The best is turn 5 I pull out Wanderwine Prophets, and turn 6 pull out Deepchannel Mentor and hit them with a devestating unblockable multi-turn combo. Just ware them down with that.

So yea, a little slow; but they're great because they help you avoid getting bad hands.

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Posted 25 September 2010 at 22:12

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