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Mono blue merfolk
This deck has been viewed 690 times.
I gotta admit, the title drew me to this deck! On to business.. Only 2 Lord of Atlantis? Also, I would take out the Mana Leaks.. If you REALLY need to run a counter card, Deprive would be better for this type of deck (as any deck with mana ramp would run straight through your Mana Leaks). Same goes for Cursecatcher.. You can remove all 6 of those cards and put in 2 more Lords and 2 more Reejereys. I would make the additional Reejereys priority though just because of their untapping. You should also take a look at a card called Seahunter, it lets you pull Merfolk out of your deck and put them into play.
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I'm only able to work with the cards i got, so i gotta keep it to two lords of atlantis and two reejereys. Yeah, the mana leaks are just kinda there for the moment to bring it up to 60. I'll think about the Seahunters, but they seem a little slow for what i'm going for.
You should check out my deck, very aggro and fast paced. Turn 5 and I'm using Seahunter to pull out Deepchannel Mentor so all the Merfolk that I've amassed can attack and not be blocked. And that saves me space because I don't need counters to stop their creatures, or destruction cards.. I just go around. The best is turn 5 I pull out Wanderwine Prophets, and turn 6 pull out Deepchannel Mentor and hit them with a devestating unblockable multi-turn combo. Just ware them down with that. So yea, a little slow; but they're great because they help you avoid getting bad hands.