Charging my everything

by LordStrongpaw on 06 January 2010

Main Deck (68 cards)

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Deck Description

Charging stuff up till it is charged...yeah....

Deck Tags

  • Theme

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

416008

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Charging my everything

yea love this shit +1

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Posted 06 January 2010 at 13:26

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I really dig this deck...

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Posted 06 January 2010 at 13:54

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Is there a point of seat of the synod?

I see Gate to the Aether helping your opponent more then you.

i am a little confused on sunburst, like clearwater goblet. Sense you only have blue color mana it will only get 1 counter on it? If this is the case i would put some other color lands in there too so i can get a better effect.

I would add doubling season too. Having doubling season, paradox haze, coretapper, and Magistrate's Scepter means infinite turns.

good deck though

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Posted 06 January 2010 at 13:58

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Oh now i see why you put the gate in. You put 2 cards down and your opponent 1, but it is still a risk. I would hate to have my opponent put down a 10/10 with trample because of this card.

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Posted 06 January 2010 at 14:00

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throw in eternity vessel. that would really help you

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Posted 06 January 2010 at 14:14

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Doubling Season + Eternity Vessel = WIN!

Gilder Bairn is also a good choice if you have a way to tap it. Presence of Gond maybe for chump blockers?

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Posted 06 January 2010 at 14:18

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-Seat of the synod is there because i didn't just want island, it doesn't come into play tapped and well, i was bored.

- I see the gate as more of a blessing than a curse, it would let me get up to 20 things (under ideal conditions of paradox haze * 4 and gate to aether * 4) it also removes my opponents insentive to attack me in the earlier game assuming i am in a game with more than two people, i'm helping them, that's all they'll see.

-Just having an energy chamber and (two paradox hazes / two more energy chambers) gives me infinite turns, doubling season not required.

-Gilder Bairn is a good choice and will be added shortly

-clear water goblet would be better for me than eternity vessel since i would be gaining life every upkeep, rather than resetting life each land

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Posted 06 January 2010 at 15:05

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Decided on curse of chains, I can use it on my gilder bairn or I can put it on a big nasty an opponent has that I don't want them having.

Topped up the land with snow-covered land just to irk the guy who questioned seat of the synod really, so if you see this *pokes out tongue in a childish manner*.

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Posted 06 January 2010 at 15:17

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I forgot that Vessel was Landfall triggered. I still think a Doubling Season or two wouldn't hurt.

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Posted 06 January 2010 at 16:07

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wouldn't hurt no, but i'm trying not to make this too big cards wise, and I can't think of what to take out (as evidenced by my just sticking in extra land, gilder bairn and curse of chains) so if you can slim it i'll stick doubling season in.

I want to keep gate to the aether though just to warn you, the idea of twenty free permanents a round is too hilarious to pass up on.

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Posted 06 January 2010 at 16:21

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That's a big-ass average mana cost lol...

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Posted 06 January 2010 at 18:25

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I have an abundance of mana production in pentad prism and the energy chambers, if I can get a gate out then things really start to roll, I should hardly need my land by the end.

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Posted 06 January 2010 at 18:30

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@lordstrongpaw, about the seat i wasn't saying anything bad, just wanted to know if there was something i was missing, like it was part of a combo. When i see that card used i usually see cards like reduce casting cost by the number of artifacts you have or something like that. I totally know where you come from about just to put it in because you can or bored. I do that all the time too.

I see your point on Gate to the Aether. In multi player game you would be probably the last one to die because everyone wants the free casting. Even in single player you might live because they want to get there cool creature out. What about adding a Platinum Angel, maybe just one.

I know that putting cards in is the easy part and trying to keep the deck at 60 is the hard part. I know that you have counting on getting Paradox Haze and using that as your main card, but the chances of getting it about 6% and getting 2 is even lower and to get all 4 is even lower. That is why i said doubling season. I know it doesn't have the same effect, but it is similar to it. The 6% will go up to 13%. Again not the same card, but similar. Then again you have Gilder Bairn.

I like the curse of chains and Gilder combo. And your idea of if they have a nasty creature out you can use it on it instead.

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Posted 07 January 2010 at 07:35

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:/ put in four doubling season and four platinum angel (statistically not much point of just having one)

tempted to just reduce quantities of most cards to 3.

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Posted 07 January 2010 at 09:48

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Cut the quantity of things that won't let me produce more charge counters down to 3 of each and cut lightning coils entirely, hopefully orochi hatchery will be enough for chump production, left in 4 curse of chains because it's a good safety net and is intrinsic to the gilder bairn. also cut the silly land just so I could read my deck easier, Christ, why is seat of the synod listed apart from lands in the first place, it is a land before an artefact.

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Posted 07 January 2010 at 09:54

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