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Deck idea that needs some work. I would love to see this work but I'm not sure if it's viable. The win condition is generally only achievable with Dismiss into Dream on the field.
Gain control over the game with Elite Arcanists and Frost Breaths while burning the other player with red.
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Eletrickery for overload with dismiss into dreams.
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That's a good one. I think I might add more dismiss into dream's as well.
Actually, Overload doesn't target so it wouldn't work with dismiss into dream
Updated with a slightly better card balance I believe. I might try to build this for FNM tonight to see how it works.
Zephyr Charge. 1U Enchantment. 1U: Target creature gains flying until end of turn. With Dismiss on the field, it's better than burn. Also with Dismiss on the field, Flames of the Firebrand is a better card than Volcanic Geyser. More Izzet Charms and Shocks. While Elite Arcanist is fun(I like him), he dies to removal quite nicely. An elctrickery for instance kills him and the exiled instant.