Arcanist Burn Control

by Lord_Rottingham on 06 September 2013

Main Deck (60 cards)

Sideboard (0 cards)

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Deck Description

Deck idea that needs some work. I would love to see this work but I'm not sure if it's viable. The win condition is generally only achievable with Dismiss into Dream on the field.

How to Play

Gain control over the game with Elite Arcanists and Frost Breaths while burning the other player with red.

Deck Tags

  • Standard
  • Combo
  • Control
  • Burn

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 755 times.

Mana Curve

Mana Symbol Occurrence

0270250

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Arcanist Burn Control

Eletrickery for overload with dismiss into dreams.

1
Posted 06 September 2013 at 03:21

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That's a good one. I think I might add more dismiss into dream's as well.

0
Posted 07 September 2013 at 00:55

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Actually, Overload doesn't target so it wouldn't work with dismiss into dream

0
Posted 08 September 2013 at 18:04

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Updated with a slightly better card balance I believe. I might try to build this for FNM tonight to see how it works.

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Posted 07 September 2013 at 00:58

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Zephyr Charge. 1U Enchantment. 1U: Target creature gains flying until end of turn. With Dismiss on the field, it's better than burn. Also with Dismiss on the field, Flames of the Firebrand is a better card than Volcanic Geyser. More Izzet Charms and Shocks. While Elite Arcanist is fun(I like him), he dies to removal quite nicely. An elctrickery for instance kills him and the exiled instant.

0
Posted 18 September 2013 at 22:48

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