LordOfWar

17 Decks, 107 Comments, 0 Reputation

I LOVE THE FURNACE...lol if you want to know why look at my deck Fatal Doll. might want to think about lightening axe. instead of the barbarians get something thats quick like spark elemental or keldorn maruaders try a little bit more mana, like one in each. also you should add lightening helix. good deck, just watch out cause the furnace is a double edged sword

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Posted 27 June 2008 at 13:16 as a comment on Legions and Ninth

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looks like a decent deck, not much i can say

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Posted 27 June 2008 at 13:10 as a comment on Shadows of Ice

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try blue and black. first add more mana, take out the black lotus and the mox sapphire, and the lotus petal, all banned in extended as well as vintage and legacy. the only way to keep the necessary cards is to make this deck a legacy deck. the mishra's workshop is also banned in legacy. you could do the puca's mischief and colfner's plans combo - look at my deck Pucas Wrath for that. feast of flesh is a nice card to put in, along with wound reflection, forsaken wastes, and everlasting torment

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Posted 27 June 2008 at 13:07 as a comment on No Hand Control

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dont you mean they turn into slivers, if not, how do they turn into merfolk, unless you mean with the mirror entity, its a good idea, but you might want more mana, espically basic lands that dont come into play tapped, then again, i dont believe you have anything for 1 mana

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Posted 27 June 2008 at 12:57 as a comment on Real Ultimate Rats

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1 Arena
4 Keldon Megaliths
1 Kher Keep
18 Mountain
1 Urza's Factory
4 Brighthearth Banneret
4 Deep-Slumber Titan
3 Furystoke Giant
2 Giant Harbinger
1 Hamletback Goliath
4 Stinkdrinker Daredevil
2 Sunrise Sovereign
4 Elemental Mastery
1 Pandemonium
4 Prismatic Lens
3 Pyrohemia
1 Shared Animosity
2 Umbral Mantle

http://www.wizards.com/default.asp?x=mtgcom/daily/cm120 for the explanation, you can get creative with giants

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Posted 27 June 2008 at 12:50 as a comment on

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you only have fourteen mana? instead of voodoo doll, put in stuffy doll. This deck is also illegal in extended and standard games (mirror universe, living artifact, savannah). It is good, but it can be beat. try making your platinum angel have shroud. in three turns i have gotten my opponent down to six with a legal deck, unless you have some way to stop 7 goblins from attacking you, you are not invincible until turn 6. Good deck, not invincible, and it is illegal

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Posted 27 June 2008 at 12:46 as a comment on Invincable

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do you own all these cards? If so, i congratulate you, this is a good deck and a large amount of these cards are rare rares (vigor, imperious perfect, doubling season, coat of arms) nice deck, though to me it is not so much elves as more amazingly good cards thrown in with elves

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Posted 27 June 2008 at 12:37 as a comment on

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put in a couple more mana, some of your "cows" are expensive.

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Posted 27 June 2008 at 12:34 as a comment on

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acquiring vigor and putting that in this deck. also, up your mana count a little to maybe twenty two: you want to make sure you are getting mana for the first three turns, If you are following my advice, i would then take out the farhaven elves b/c the wild pair allows you to play the panglacial wurm b/c u are searching your library. might want to take out one hellkite, one rider and one wall.

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Posted 27 June 2008 at 02:25 as a comment on

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hmm, i like it. might (for mana) want to go for the devoted druid/ might of old krosa combo. say you play a lanowar elves first turn, you can search for a devoted druid and thus on turn 2, tap for 5 or, 8 if you had might of old krosa in your hand. if you are going to do that, i would recomend putting in some lanowar reborn, instead of the dryad arbor to eliminate any -1/-1 counters on either the devoted druid, or the wall of roots. if you chose to do that, you might want to think about

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Posted 27 June 2008 at 02:20 as a comment on

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I put him off in the side because i am not sure if he is worth the wait for his cost. this entire deck is about life and thus a 20/20 blocker isn't that great. i know he is good, just not sure about it.

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Posted 27 June 2008 at 02:09 as a comment on Pass the Test

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well, i think the big game hunter can go well in the side board as well as the stronghold rats. instead of diabolic tutor i think beseech the queen is better, because for less mana, i can still get out the megrim (they have the same casting cost). i dont believe swarmyard is necessary because i would rather the calls to the netherworld so i can reuse the ravenous rats effect. Gloomlance is not necessary because of the high mana cost, terror works just as well, maybe a damnation. Thanks!

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Posted 27 June 2008 at 02:01 as a comment on Standard Discard

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lol good call, nice rebuke. I like the deck, its a new idea to me. Just an idea, because i like to have a higher mana count, it might be worth putting more mana in.

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Posted 26 June 2008 at 22:12 as a comment on Green Painter Hates Blue

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seasinger is banned
Aquitect's Will is ten times better that phantasmal terrain. This deck could be standard and just as good, so i hope you will fix it up a little bit. also i think you should up the mana count a little bit

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Posted 26 June 2008 at 13:11 as a comment on Merfolk Control

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up the mana count by two, and put in an elvish guidance. Elvish promenade works well also. I dont like the hive master or wolf skull. look at the new white and green elves for more help.

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Posted 26 June 2008 at 13:07 as a comment on

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might want to think about the green and white magemarks. looks good but a well timed wrath of god or damnation if you want to be standard would work well. Just in case you wanted to know how to beat it. or if you have enchanted evening out, there are a couple of destroy all enchantments that i know of

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Posted 26 June 2008 at 12:58 as a comment on Enchanted to Death

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check out my deck if you want any ideas: Pass the Test

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Posted 26 June 2008 at 12:54 as a comment on

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looks good, just not sure if i would keep the berserkers. good mana ratio also. Nice deck

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Posted 26 June 2008 at 12:53 as a comment on Times Change

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Need more mana 20:48 is a bad ratio you want at least half, espically for the howls of the night pack to be effective. I also agree about the wolf skull

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Posted 26 June 2008 at 12:48 as a comment on

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...i dont see your "multiple win conditions"

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Posted 26 June 2008 at 12:42 as a comment on

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