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This just uses sculptor to help excel the process of putting out overpowered artifacts that love other artifacts when they are all played. Use small combos to gain life and produce strong creatures
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All suggestions are appreciated, would love to take this deck to a new level of own. One could argue that there is a poor amount of consistency with the deck but I think the variety of all the cards makes duels always interesting and gives me an opportunity to win several ways. In any case my main deck that I am working on is http://www.mtgvault.com/ViewDeck.aspx?DeckID=32588 so also please check and comment on that deck because that deck needs the most help. Thanks.
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looks good if you wanna make the game different every time and everything. I would replace the pacifism with another Crystallization though and add more path to exiles because they rule. Also you dont have near enough lands. a 60 card deck should have between 20-24 lands depending on the deck. check out my tempting wurm deck or my seedtime deck if you have time. : )
About the lands - please don't forget that I have Seats of Synod and Ancient dens as land producers. The reason why I only have 20 lands total in this deck (including the artifacts) is because I have the scupltors and Grand arbiter to help reduce costs. I rarely get screwed where I don't have enough mana to do something. I definitely agree with replace the pacifism for another crystallization. I need to see how I would put in Path to exiles but I agree they are an amazing card. Thanks for the input!
o my bad. i missed the artifact lands. i hate how they put those with the artifacts. lol