White Myr

by lordkuel on 25 January 2011

Main Deck (70 cards)

Sideboard (0 cards)

No sideboard found.

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Deck Description

My deck I made for casual games with friends, I need some advice on how to improve

I'm new to the game, so any help/criticism is appreciated.

Deck Tags

  • Casual

Deck at a Glance

Social Stats

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Likes

This deck has been viewed 1,277 times.

Mana Curve

Mana Symbol Occurrence

240000

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for White Myr

Hate that deck

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Posted 25 January 2011 at 08:30

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I think you should use 4 Galvanizers and maybe put 2 Heavy Arbalest in. Then you wouldn't have to attack to win, you'd just tap your Myr infinite times in 1 turn to deal 2*infinite damage.

If you have the cards, you may consider a second Indomiatable Archangel and 1 or 2 Whispersilk Cloak's. True, AOE spells still would affect your creatures but, you should have no problem with that since you're running an infinite Myr combo.

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Posted 25 January 2011 at 10:07

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thanks for the help,
I only have one indomitable archangel, but I like the idea of the whispersilk cloaks and the Heavy Arbalest,
but what should i take out?
Should i completely take out all the red and just make it a White deck?

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Posted 26 January 2011 at 16:33

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You're not running enough red and it's only helping control your opponents creature count if anything.

I recommend dropping the red and using some Darksteel Myr. Infect, Wither, and Trample would remain a problem but that's a problem for everyone. A couple more Myr Battlesphere's would be nice too. The infinite combo for the Heavy Arbalest trick works for it's ability as well. You can tap as many Myr as you need when it attacks and the 4/7 Battlesphere gains +X/+0 where X is the number of Myr you tapped. It also deals the X damage to the defending player. Assuming your opponent had 20 life and you tapped 20 Myr when you attacked with the Battlesphere, it wouldn't matter whether it was blocked or not.

If you droped the red, you would drop the 4 Iron Myr and the 8 red spells. You could go down to 20 basic land cards, all being Plains. This would reduce your deck by 14 cards. The Great Furnace's would go with them, dropping your deck by a total of 16 cards. You would have a 59 card deck with what I see up there if you dropped the red.

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Posted 27 January 2011 at 00:06

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I was thinking i should replace the iron myrs with Razor Hippogriph's just for the flying and returning artifacts from the grave yard, or should i put in the darksteel myrs.
Can you recommend any white spells (or artifacts) to put into the deck instead of the red spells. ( or should i just make it a 60 card deck?

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Posted 27 January 2011 at 06:07

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Here's a list of some good looking non-creature spells. A lot of them look good for your deck but you should really limit it to cards that you would prefer.

Instant
Mighty Leap {1w} +2/+2 Flying (Instant)
Soul Parry {1w} Prevent 2 creatures from dealing damage
Silence {w} Opponent can't cast spells
Brave the Elements {w} Creatures controlled get prot from color of choice
Righteousness {w} Blocking creature gets +7/+7
Safe Passage {2w} Prevent damage this turn

Sorcery
Day of Judgement {2ww} Destroy all Creatures
Iona's Judgement {4w} Exile creature or enchantment
Open the Vaults {4ww} Return artifacts/enchantments from graveyard to the field

Enchantment
Arrest {2w} Can't attack/block/activate abilities
Pacifism {1w} can't attack/block
Tempered steel {1ww} Artifact creatures you control get +2/+2
Armored Ascension {3w} +1/+1 for each plains controlled and flying
Honor of the Pure {1w} White creatures controlled get +1/+1
Leyline of Sanctity {2ww} player gains shroud
Marshal's Anthem {2ww} Creatures controlld get +1/+1 (multikicker graveyard res{1w})
Journey to Nowhere {1w} exile creature
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I like the Safe Passage, Day of Judgement, Open the Vaults, Arrest, Pacifism, Tempered steel, Marshal's Anthem, Journey to Nowhere cards. It's still player's preference on what you should use.
Leyline of Sanctity is also a good side deck card because it stops players from directly burning you but it's not a good card to always main deck. People build decks differently because they think of using cards differently. Good luck on completing this. (I only went back to M10 since I didn't know what kind of cards you wanted to use.)

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Posted 27 January 2011 at 14:15

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Its cool to see the many ways a white red can be made. cant say im a big fan of this one though. you should try Balefire liege. also take a look at this deck i made, it may give you some ideas.http://www.mtgvault.com/ViewDeck.aspx?DeckID=138632

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Posted 25 January 2011 at 16:31

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2123827 has deleted this comment.

Posted 25 January 2011 at 16:32

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Sorry i say i hate it it was good

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Posted 08 February 2011 at 12:39

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