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Why not make a mono green artifact deck?
The point of this is to have cheap artifacts creatures with a lot of +1/+1. Verdurous Gearhulk, Chief of the Foundry, and Metallic Mimic all help with having your creatures being stronger. Decoction Module, Fabrication Module, and Panharmonicon all help Electrostatic Pummeler become stronger. Narnam Cobra is to help if your opponent has large creatures *cough cough, Dinosaurs, cough cough*. The Consulate Turret is side boarded in case you are playing someone with a deck that summons lots of tiny creatures like vampires or servos.
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NOTE: Set by owner when deck was made.
Seeing as you only have 8 mana symbol occurence for green, I think you could easily squeeze in 2 inventor's fair, will help with lifegain over time and lategame value. Edit: Also Field of Ruin vs like a Search for Azcanta, Arch of Orazca Hashep Oasis, Scavenger Grounds good vs graveyard decks and reoccuring creatures from cards like God Pharoah's gift.
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thank you, I never really liked the Kaladesh block so I don't know most of the cards
Also are there any green cards ( I know about Harnessed Lightning) which I could deal a mass amount of damage depending on how many energy counters you got?
I had a similar opinion of the Kaladesh block, my first impressions were "yuck energy, yuck what the hell are vehicles?"(Be careful about putting x4 inventor's fair as it is a legendary land, and you don't want to end up missing land drops as you would have to sac one to play the other)Unfortunately not :( , however, If you are simply looking for removal, specifically from Kaladesh/Aether revolt, you have prey upon, nature's way (which gets you energy). There is consulate turret, but it only targets players, and i wouldnt call 2 damage mass amounts. Dynavault tower is also an energy creator that deals 3 damage to creature or player for 5 energy.
The tower would not work well since I have no instants or sorceries, but Prey Upon seems good