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My first EDH deck.
Using Sultai and other cards to send cards to graveyard to pump up cards and for use of commander, Mimeoplasm.
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This is my first EDH deck. Any suggestions would be appreciated.
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Aetherspouts is great . . . if you already have Cyclonic Rift and need a second answer. If you have to choose between the two I'd go Cyc Rift as it flat out ends games.For one mana more than Go for the Throat you could run Putrefy and also hit artifacts and artifact creatures, or Hero's Downfall and also hit artifact creatures and Planeswalkers. It's worth the flexibility for one mana.Gifts Ungiven is banned in EDH
Thanks for the suggestions. Especially letting me know that Gifts was banned. I have put in an alternate.
You'd also have a problem dealing with indestructible stuff here, though that may be largely a meta issue. At least where I play I have to deal with stuff like Purphoros in goblin and token decks crapping out huge damage, Nylea giving stompy stuff trample, Erebos locking down lifegain, etc. Green can deal with those easily with Deglamer and Unravel the Aether, and they have the added bonus of just being good enchantment and artifact removal. As I said that may be largely a meta issue, but it's something to keep an eye out for. Beast Within is also really nice as it hits everything. I personally would swap it for Hymn to Tourach, which is a great card in most formats but is kind of lackluster in EDH. I'd wager that 99% of the time you pull a Hymn you'd with it were Beast to deal with some threat sitting in play, and rarely will you draw Beast and wish it were a Hymn.
Thank you for your suggestions. I will see what I can do and make adjustments as needed.
As always, Putrefy kills things efficiently.Note: You have one Undergrowth Scavenger too much around here.
I did notice that there was an extra Undergroth Scavenger, which I have changed. I also switched out Hymn for Putrefy.
I have added other cards that I am considering as alternates to the side board. These are cards that I currently own so switching would be easy. Since this is my first Commander deck, I am still unsure what works well and what does not. The only card that is not an alternate is the decks commander, Mimeoplasm. Any suggestions or comments are, of course, appreciated.
id suggest adding sheoldred, whispering one. dread return is also a sweet card for a self mill deck if you mill it you can still use its flashback. nyx weaver is great for self mill. gaea's blessing is a great card to make sure you don't deck yourself.I run a sidisi edh here it is if you want to look.http://www.mtgvault.com/vaan104/decks/sidisi-edh/
I need help with this deck. It is not working at all. Please help!
ya im finding my sidisi deck getting its ass kicked also these decks rely to much on there commanders you need a 4+ person game to have a shot I play 3 player most of the time and sidisi always gets killed/stolen every time I play it and w/o sidisi my deck does nothingneed to stick to decks that do not overly rely on commander or overload on protection for your commander equips/ enchants that give hexproof/ shroud and lots of mana ramp so if your commander dies you can drop it again
Graveyard decks are also super vulnerable to simple anti-graveyard tech. All it takes is one Bojuka Bog (which every black deck could run) or a Leyline of the Void or Rest in Peace or Ground Seal or Grafdigger's Cage and you're effed in the bee. It's a strategy I tend tend to avoid in any established meta because if you're playing some of the same dudes week in and week out they can really easily adapt to your strategy with little effort (adding Bojuka Bog for example). Mimeoplasm also tends to draw hate because people assume you're going to be "cheating" stuff like Sheoldred into play either via your commander or Entomb/reanimate combos, and that tends to draw extra ire from players. I'm running Mimeo in my +1/+1 counters deck and he can draw aggro just by sitting in the command zone.That said I'm going to guess you aren't planning on changing your deck's theme of graveyard shenanigans, so I'm going to just suggest some general card-for-card improvements.Gild--->Sever the Bloodline: Sure it doesn't make you a chump blocker you can sac for mana, but it does let you wipe out a token swarm if you need it, and there's been times where I killed two different Nyleas and at least once where I took out Avacyn and two copies of her. Plus people forget you can flash it back, so it sits in your graveyard sneakily waiting for you to use it again.Seek the Horizon--->Skyshroud Claim/Cultivate/Kodama's Reach/Rampant Growth: I'd much rather have my land fetch put something onto the board or it's not really ramp.Go for the Throat--->Hero's Downfall: Good card, but I'd rather pay one mana more and be able to hit planeswalkers or a Blightsteel Colossus. I can't think of many times I'd wish the Hero's Downfall was a Go for the Throat, but I can imagine a ton of situations where I'd with the Go was a Downfall.Brainstorm--->Recurring Insight: I do NOT like Brainstorm (or Brainstorm-like effects) in EDH. I think they're a trap. They're brutal in 60-card formats, and everyone assumes they're just as good here, but they're not, at least in my experience. You want cards that change the game, and while what is essentially a scry/cantrip effect can radically change the game in a 1v1 20-life format it's hardly ever going to do so in a multi-player 40 life format. Recurring Insight on the other hand can basically set up a flat-out win.Dismiss into Dream--->Anything: Despite me just suggesting swapping a 1 mana card for a 6 mana card, I think your curve is goo high, and Dismiss is a good example. It's actually a sneakily great card in certain decks with a lot of built-in tap effects (Derevi for example) but here it's mostly a six mana way to discourage equipment. It's going to be a dead card 90% of the time, and you don't want 6 mana dead cards.Market Festival--->Cultivate/Kodama's Reach: I run Market Festival in my Sigarda enchantress deck, but outside some enchantment theme it's just setting yourself up for someone to two-for-one you with a stripmine, and it goes away on any enchantment wipe like Nev Disk or Austere Command. Lands in play are much harder ramp to remove.Find a slot for Cyclonic Rift. It wins games. So does Overwhelming Stampede.