Goblin Shenanigans!

by Lord_Cinderroe on 04 March 2009

Main Deck (60 cards)

Sideboard (8 cards)

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Deck Description

One Goblin gone... Shenanigans!
Two Goblin gone... Shenanigans!
Three Goblin gone... "If I hear 'Shenanigans' one more time..."
SHENANIGANS!!!
Just as its named, This deck will pull a bunch of Shenanigans on your opponent whenever a goblin would go to the graveyard from play causes damage to your opponent. Multiply it by 4, and you got monster damage. And even better, Siege Gang Commander lets you sac goblins to deal damage, and the additional damage from Boggart Shenanigans will definitely add. To bring out your tiny terrors faster, the Goblin Warchief and Frogtosser Bannerett lets you play Goblin spells for 1 less each. And if you dont wanna see your little goblins gone forever, Wort, Boggart Auntie will bring one back from the graveyard to your hand. Whats even better, is the power in Goblin Matron and Boggart Harbinger, which is to search your library for a Goblin card. But wait, the fun doesnt end there... All of the cards in this deck are Goblins, except for the land. Let the tinkering begin!

Deck Tags

  • Creature-Based

Deck at a Glance

Social Stats

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Mana Curve

Mana Symbol Occurrence

0012340

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Goblin Shenanigans!

Nice Goblin Deck

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Posted 05 March 2009 at 00:00

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it seems a litle expensive to run fast although youve no doubt thought of that i whould take out a few things like the artifact goblins a torch runners and the loogers as i personally dont see a need for them and they are over costed

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Posted 05 March 2009 at 03:44

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i think that its a good idea, but i don't think i see any 1 or 2 drops. it seems slow but i really like how every thing is goblin except land.

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Posted 17 March 2009 at 19:14

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I like it, it looks a lot like one of the various versions my Goblin deck has gone through. The only think I think you need are more ways to destroy goblins on your own. There are a lot of cards that let you deal direct damage, theoretically you wouldn't even need to attack. Also, the goblins are so low cost, you really don't even need Goblin Warchief or Frogtosser Banneret. I'd recommed Goblin Razerunners, Ib Halfheart, Goblin Tactician or Patron of the Akki. Since it's all Goblin, I'd recommend Door of Destinies or Coat of Arms. Also, Squee, Goblin Nabob and Murderous Redcap are the two best Goblins out there, no deck is complete without them. There seem to be two ways for this to go: Beefy Goblins or Goblin Suicide Bombers. Pick which one you want to do, then emphasize that. I went Suicide Bombers, and I can have ten goblins out at any given time and never have to deal combat damage to win.

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Posted 03 April 2009 at 00:14

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(this is a reply to the comment you made on my red goblin deck)
http://www.mtgvault.com/ViewDeck.aspx?DeckID=16991

the idea behind red goblins is that its RED and that it doesnt need burn, i have made a R/B goblin deck with the cards you sugested and it does not work as well. its slower and not as efficaint.
wait a tick..my R/B deck looks pretty much identical to yours..o.o i just noticed that..(not trying to be meen, just didnt expect that)

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Posted 06 April 2009 at 00:38

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Nice deck dude definitely reccomend fodder launch, I live and kill by it with my deck, check it out.
http://www.mtgvault.com/ViewDeck.aspx?DeckID=17707

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Posted 21 April 2009 at 00:39

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thx for the boggart shenanigans reccomendation, originally i hated it i though it was too slow for dmg, but since im sacking my goblins continously and dont care if my goblins die it was an awesome addition to my goblin deck

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Posted 02 May 2009 at 18:57

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Nice deck. I really like the combo that seige- gang commander and boggart shenanigans give you. Thanks for the advice about adding more lands to my deck.

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Posted 28 May 2009 at 18:44

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Try Weirding Shaman and Warren Weriding as both make you sacrifice a goblin and in return give you more golbins to sacrifice for Shenanigans.

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Posted 31 May 2009 at 09:58

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I like this deck. I would look for more ways to destroy your goblins to use the shenanigans. Last ditch effort makes for a strong knockout. Click Slithers are also a pretty productive way to kill goblns. They have hast and trample. With a couple of Shenanigans that makes for a pretty strong turn. I also like to splash black and use patriarch's bidding.

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Posted 24 June 2009 at 17:00

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patriarchs bidding to the side board to call all your goblins back, just to do it all over again :]

(edit: just read jmp82's comment - agreed on the bidding part)

plz comment on mine :o)

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Posted 29 March 2010 at 09:40

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re-edit: missed that you had wort, boggart auntie in there... :} an extra mad auntie wouldnt hurt

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Posted 29 March 2010 at 09:42

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I had a shenanigans deck but it doesn't run as well as my now aggro gobo deck. Anyways, goblin shenanigans and last ditch effort work REALLY well together, check it out

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Posted 28 August 2010 at 17:12

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