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The goal of the deck is to force your opponent into a standstill and top-decking. It focuses around Waste Not getting you zombie tokens and getting you your fuel. I saw a lot of promise in the mono-black world with Mind Rot/Waste Not, and the reprinting of Vess sealed the deal of how I wanted this to go.
I updated this recently to hopefully aim it towards post-rotation.As in the description, your goal here is a stand-still. your sorcery spells are how this deck aims to win. turn 1: thoughtseize/duress/cruel sadistturn 2: Waste Not/Pain Seer/Doomblade/Double thoughtseize, whatever.turn 3: Mindrot/read the bones/triple thoughtseize, whatever.and so forth...I added plenty of scry abilities as to set up pain seer to give you optimal draws, and to help you better get what you need. 2 duress are sideboard for other control (i.e blue) type deck. You want to know about them dissolves...Cruel Sadist functions as a Twofer, removal and body.Gary (GMOA) is real fun, he gains you life, pings them, and can keep on comming with liliana's ultimate after he dies.Any more pieces of advice would be appreciated.
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Staff of the death magus just seems bad when you have whip of erebos...Like it gives you lifegain and you can whip back a drainpipe vermin and sac it before you have to exile/repeat.20 lands is super low for your curve, you probably want to sit around 23.
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Took staff to sideboard, thanks.