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So its basically just a super aggresive push build everything costing so little as far as mana ( and very few cards with high $ value ) make it a easy to build and play deckit hits 20-25 dmg consistently by turn 6-7 and sometimes 5, but it it has few draw power cards in it, so im currently experimenting with the flame of keld and sword point diplomacy ( which acts as 4 more risk factors, effectivly giving me 12 potential uses ) the very low land count is because you only need 4 mana, thats it. Evolving wilds helps get you that swamp if you need it early while deck thinning, and the dragonskull summits because they are basically the free-ist dual land you can play, since most of the time t1 you either going to shock or pass or b, you have a mountain or swamp and it doesnt tap itself.i went undefeated at a local tournament so i feel like im on the right track for my first deck, but im still learning so lmk if you think something could be changedSide note: I know playing black isnt necessary, however between sovereign and vicious rumors, it gives enough value to justify playing a small black core with those and sword point diplomacy
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NOTE: Set by owner when deck was made.