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Patron of the moon EDH deckI am looking for advice as to what to cut and what to change. I have never tested this deck before, so I have no clue how it will play. *EDIT*Okay, this deck is terrible, and not fun to play. Well, the first game could be interesting, but after that... well, infinite combos are not fun to play against multiple times over. This deck can only survive 1v1, but then it is often outpaced or out-controlled. I wouldn't mind playing it 1v1, but I'd no longer consider playing it in a multiplayer game.
Main combos/synergies: Patron + Sunder/mana breach/overburden/flooded shorelinePatron + amulet of vigor + storm cauldron/ghost town/meloku/(uyo + turnabout)Patron + amulet of vigor + mana doubler (doubling cube/caged sun/extraplanar lens) + moonfolk that return at least 1 land per 2 mana to your handMana doubler + palinchronMind over matter + card draw outlet + 3 untapped landsAcademy ruins is to return Krosan Grip(ped) artifacts that are needed for a combo.
This deck has been viewed 9,718 times.
I forgot to mention that most of my inspiration is from http://forums.mtgsalvation.com/showthread.php?t=395024 <http://forums.mtgsalvation.com/showthread.php?t=395024>
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You look like you need to shed around 22 cards to hit the 99 limit for EDH decks though. Still looks fun
Phyrexian Tower is not legal in your deck, your general is mono blue that means you can't have any cards in the deck that have a mana symbol that is not blue (of course you can have colorless mana symbol cards in the deck). Also Panoptic Mirror is banned in EDH, unless you have consulted your local playgroup about it and they said it's okay to use.
Trade secrets is banned as well, I would have mentioned it earlier but I noticed it just now.
RIP Trade Secrets... and Sundering Titan.... and Space Ghost.
Thanks. Sorry, I've been using another account lately.... :(
You need to get all of the "MoonFolk". Use the Patron's Moonfolk Offering. A lot of the moonfolk abilities are based around returning lands anyway so it works out well with the patron. Specially if you have "Amulet of Vigor"
I was thinking of just deleting the deck and starting over with only infinite mana combos and things to abuse the infinite mana with.....This deck is way too slow. I feel like I would lose every game against an aggressive deck.
Well it's completely fine if you want to be "that guy" , the one that creates infinite mana and doesn't allow other players to interact. In some playgroups doing that is frowned upon and it can sometimes make it difficult to find players that will want to play vs your deck (s). But if that is your play style and your playgroup doesn't mind then go for it. ( I feel that my experience vs these type of decks allows me to leave this comment, once every other week I have to face 3 other players that go infinite with one of the decks they bring to the table. I think my playgroup is on the borderline of being big 6 to 8 people show when we get together and a edh game with that many players is insane, usually I don't win because I am not playing a deck that goes infinite).
I play an aggressive skullbriar deck usually. It seems that, when someone has a mono blue general, the whole table turns against that player until they are dead..... but I am willing to become "that guy" just to see what it feels like ;-)
I need a ton of help. I feel like this deck needs some anti-commander counterspells (like hinder and spell crumple). I also feel like I need more howling mine type cards to help get a combo. I just need to know what to cut. I would like to drop the list to 89 cards and have the option to add 10 higher quality cards.....