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Well, it's a Modern American Midrange Delver deck. I don't really think it'd do as well as other proven America decks, such more controlling UWR Midrange or UWR Control. All I really did with this deck is take standard UWR Control cards that I've had to play against, then cut the slower cards for Delver, Geists, Serum Visions, and a playset of each of the UWR staple burn spells. I really love spell snare and would really hate to cut it, but I feel it may be too situational for an aggressive deck (yes, I just called spell snare situational. Rue my name. Is it actually situational in this deck archetype? I truly don't know).
Get out a creature to apply pressure, kill things, burn your opponent FTW.
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the american deck is really fun to play with.Is the batterskull supposed to be a bomb? Maybe thundermaw hellkite would do better.And i think u should reduce some 4-of cards to 3 to put some more lands. I think 20 lands isn´t enough.and it´s really unusual an american deck without cryptic commands... just saying..
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Cryptic command is loads of card advantage, but I'm trying to build more on the aggressive side by including more proactive cards rather than reactive. Well, originally, this was a stoneforge mystic + delver deck that I saw someone play in legacy, but I forgot about the modern bannings, but still kept the batterskull in. It has no purpose. I haven't really noticed many mana issues, but that's only when goldfishing it. I think it needs at least 22. I was thinking of running 4 gitaxian probes, which would probably make 20 okay, but then I'd still have to cut 1-2 additional spells than if I were to do that rather than run 22-23 lands. I think I'll try adding 2 basics to help with blood moon matchups, but if I'd get a turn 3 geist down, it'd be hard to lose that matchup.
Yeah the list seems great.I think 2 Gitaxian probes should do just fine. It has an alternative secondary effect similar to vendilion clique.You could try -1 mana leak, -1 serum visions +2 gitaxian probe.
Good suggestion. Though, serum visions helps flip delver. Well, since it's a sorcery, it'd only be turn 3, which my chances are it'd be flipped by then anyways. I'll mess around with it, and maybe bring out my calculator if I want to get serious with a tier 1.5 archetype.