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A sliver deck that uses nether fetch lands, nor dual lands (because I do not have that thick of a wallet). I always loved slivers, but I could never seem to get a mana base to play them (this mana base is a mere rough guess as to what is needed to pull this off). I'm considering replacing the signets with other mana-producing artifacts. I threw this deck out without any research, so it probably stinks (since I am horrible at brewing). I am looking for critique and help with this deck. What should I cut and what should I add?
The game plan is to get one or two slivers out and ramp with a signet into the lord, then bring out slivers which will help you survive. I have no clue how it will play, or even if it's playable.
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Try to cut the colors down to two, maybe three. My sliver deck uses green and blue: Green slivers have all the pump and abilities, blue have lots of utility skills, and the clones galore. When you split to five colors you need a huge mana base that makes your land pool cost more than your car.My deck is more control than yours, but I built it to abuse the quick sliver/ alchemist refuge. I posted it here if you'd like to see: http://www.mtgvault.com/scottysjo/decks/bluegreen-sliver-commander/
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Yeah... I noticed this deck's unplayability upon creation, but I wanted to get the complete sliver feel; to create a five colour, slivers-galore, absolute hive mind deck built around a budget.With little thought put into it. A reference point for future experimentation, if you may say.