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@gzapge2 That last sentence right there just struck home with me... Please...please continue writing.
http://www.wizards.com/magic/magazine/article.aspx?x=mtg/daily/boab/156 lol
Replace Leveler with Thought Lash. Win the game.
Do you mean to use Venser here for a specific reason? If not, I would think Cryptic Command just a tad better.
Take out Cancel and put in Counterspell? Or Force of Will. Actually that would just be overkill :O
Splash white for Silence/Orim's Chant and keep bi-winning.
Rites of Flourishing is a tad risky because of the "group hug"-iness it instates. And DERP for me not looking at the sideboard. :X
Oh yes - but most of all, nice deck so far :>
Novijen Sages is not that great - instead, pop in some Skullclamps. Bounce Lands (Simic Growth Chamber) hurt mana tempo. Take them out unless you have some means to prevent the massive setback (Exploration, Amulet of Vigor). Speaking of lands, Filter lands (Flooded Grove) never hurt. Same with Hinterland Harbor. Proliferation works but sometimes it's soooooo slow. An alternative that isn't worth it but interesting to mention is doubling. Evolution Vat + Training Grounds (3 + 2N mana for N doubling) or Gilder Bairn + Training Grounds + Paradise Mantle for DOUBLE ALL THE THINGS, FOREVER AND EVER. Swap the Initiates for Noble Hierarch. Not only decent mana ramp, but also functions as a booster for later. Need spot/board removal? Check out Cytoshape and Mirrorweave. The former is essentially a "Destroy target creature without buffs" and Mirrorweave is the same except a Wrath of God. Since we're in +1/+1 counter-land, take a glance at Spike Weaver and it's best buddy Primal Cocoon. It's enough to lock the battlefield down until someone decides to remove - that's when you use Plaxcaster Frogling. Or Shielding Plax. Or Plaxmanta. Or Clout of the Dominus. Finally, check into Fate Transfer for your non-Modulars. One of your own about to go bye-bye? Save those +1/+1 counters!
-1 for Snapcaster Mage, kidding. Speaking of Snappy, no Riptide Laboratory? For shame.
Hydropon + Turn to Frog Turn 4 6/6, swing. F yeah.
Oh, and maybe a Kor Haven?
Considering Goldenglow Moth gains life every time it BLOCKS, not just when it takes damage, enchant it with Inviolability (Prevent all damage that would be dealt to it) and Entangler (It can multi-block).
The whole idea is to stall by using the mana you've got to build up until you can put Near-Death Experience on the field and/or Wrath of God + Biorhythm. Of course, mana progression via Farseek/Rampant Growth wouldn't hurt either, now that you mention it.