Start typing a card name and use the auto-complete feature to quickly select the card you're trying to add. Enter a quantity and add that card to your sideboard!
Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.
Witchbane orb is for if my opponent won't let me use Painter's servant.
This deck has been viewed 944 times.
I'd suggest removing Bramble Elemental. You don't have a single Aura in this deck to put on him and trigger his ability, so all you get out of him is being a 4/4 for 5. I'd suggest maybe replacing it with Vitu-Ghazi Guildmage.
Permalink
Hullo, me again. I see you took my advice and removed Bramble Elemental. Good job. However, you can't actually play the Jund Battlemage you replaced it with. Because of how EDH colour identity rules work, the black mana cost for Jund Battlemage's one ability means you can't even include the card in a RGW deck. You could put in a Naya Battlemage I suppose, but it doesn't make a token so it doesn't really fit the theme. My suggestions are either Jade Mage or Selesnya Guildmage, who both make Saporling tokens, or Vitu-Ghazi Guildmage, who makes Centaur tokens and can populate.
I didn't know thanks for your help.But I don't really like any of then for this deck.I add the ultimatum for the Mage.
Replace some basics with a Terramorphic Expanse/Evolving Wilds/Naya Panorama to help with cheap mana fixing. Replace some lands as 42 is a lot. Put in something like Cultivate/Boundless Realms/Kodama's Reach so you still have a similar number of land related cards but not all basic lands. Another option would be adding card draw like Harmonize, Garruk, Primal Hunter, Skullclamp, Yavimaya Elder, Regal Force, etc... All of these will allow you to run with more like ~34-38 lands while still being able to draw lands every turn or draw more threats to be more relevant at all stages of the game.