BR cultist ooze

by lloydus on 08 April 2009

Main Deck (61 cards)

Sideboard (15 cards)

Creatures (4)


Sorceries (7)

Instants (4)

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Deck Description

I made this deck in a budget and it is a block constructed deck for shards

so the main idea of the deck is pretty much to burn the opponent while waiting for blood cultist and bloodhall ooze to get bigger. and its set up to hit the burnable creatures with blood cultist before end of turn so blood cultist can get larger.

i didnt want to add any green permanents, hence making the deck jund based, because i felt that it would make the deck slower. please comment on how i could still improve the deck.

Deck Tags

  • Other...

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

0018420

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for BR cultist ooze

dude this deck looks sick. have u thaught about the card dolmen gate?

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Posted 09 April 2009 at 08:29

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cheers dude, i would love to put shambling remains in but i just dont have it yet =(. kederekt parasite is an evil card love tht thing. gd job tho

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Posted 09 April 2009 at 10:10

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I think some cheaper spells to deal with bigger creatures, such as Incinerate and maybe another Banefire or two, would help a bit. Also, I'd replace the Capsules with Terminates once Alara Reborn comes out.

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Posted 09 April 2009 at 10:26

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Nice creation, I am also running a Banefire, (I think its the ultimate burn spell) and I also run 4 Dark Temper with 4 Yoke of the Damned

check it out
http://www.mtgvault.com/ViewDeck.aspx?DeckID=17195

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Posted 09 April 2009 at 12:08

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The one problem is, waiting for Ooze and Cultist to get bigger, also allows your opponent to get his/her win condition together, or just Agro beat you in the face. Boat Brew would have an 8/8 FoD going, 5cc would have Broodmate coming at your dome, and Faeries would just be pissing you off, like they do to all of us. my suggestion is make the deck faster and less reliant on 2 creatures getting only +1/+1 or +2/+2 counters each turn. Because they can be gone with a simple Path to Exile.

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Posted 14 April 2009 at 11:02

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