id probly wouldnt put 2 of maelstorm angel, progenitus or autochon wurm, 1of each would be enough cuz you wouldnt be able to cast the other copies of them anyway.
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and also add more lands, usually tricolor decks would require 22 or 23 lands
how does this deck work for you? i dont really see any theme going on.. i would take out 4 sacellum godspeaker (you dont have many power 5 creatures), 1 sangrite surge(too big to cast, replace it with more eficient cards), 2 thunder-trash elder (usually you dont have a lot of creatures to sacrifice), 2 deathgreeter (i really dislike this card because late game it doesnt do anything for you), 1 branching bolt (either replace this card or add more copies) replace them with 2 more hell's thunder(you want to be more aggressive), 2 more blightning (more aggressive), 1 more violent ultimatum (so you can actually draw the card), 2 more executioner's capsule (more removal to add a little more tempo), and 3 more magmaspray or something else like volcanic fallout if your going to go with canflux as well... but even for a shards constructed deck you can go either more aggro, more control, or more tokens...
hey that's a pretty good concept but i would take out rip clan crasher for a shambling remains... also we have the same ish decklist. comment on mine ^_^
lol dude 16 cards on the side board also nyxathid is a pain in the backside when he comes into play and the opponent doesnt have any lands @_@
oh and comment on my deck plz ^_^
I disagree on what magicman said about the naya charm. i think it works well with this deck because of its "return target card from your graveyard to your hand". Cuz all of your planeswalkers are disposable returning them from your graveyard to your hand is too much of a headache for your opponent....
lloydus pls comment ^_^