Flusterstorm isn't modern legal.
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Why no Utvaran Hellkite? It gives you a huge boost in this deck.
Gift of Immortality doesn't return to your hand... It comes back to the field attached to the same creature if it survives until the end of the turn. And the card is called Indestructibility, not Indestructibly. But neither of those really fit the theme of the deck.
This deck isn't standard legal anyway, you might as well run it.
This deck was actually made from things my friend and I pulled at the prerelease, and somehow we ended up with only one or two ordeals. They're good, but at the moment this deck's running pretty quick and smooth. Thanks for the suggestions, though, if I can get my hands on some i'll test it out.
Pretty solid overall, but why include Braid of Fire without instants to cast off of it?
Two quick questions:1. Why does the deck have 110 cards when the limit is 99 + Your commander?2. Why is there a sideboard?
You can't reroute Mirror-Mad Phantasm's ability to another creature, because the only target for it is a player and not itself. Other than that, it's just too many combos in a single deck. You're not likely to see any of them played often. Not to mention that the sideboard is for when it rotates out, but you've got Jace, The Mind Sculptor in it.
Just so you know, that would end up killing you too...
And the opinion you're going to get the most is "Not front page worthy, why isn't a good deck in this spot?"
The deck itself isn't terrible, but it's definitely not front page worthy... Having a friend spam comments on it just because you want people to see it is kind of lame. :/
Looks like a good deck, but Goldmeadow Harrier is listed twice.
Sliver Overlord is a far better general than the Queen, because he opens up a toolbox for your entire deck. Then it's just a matter of paying three mana to pull the queen from your deck, instead of having her out and hoping to draw the Overlord. But that's just me. Otherwise, this is a pretty good deck.
Not bad, but once you have Heartless Summoning out you kill half your creatures. No more BoP, no more Viscera Seer. And the rest become flat little 1/1 creatures, which makes them vulnerable to, well, everything.
I would recommend taking out non-zombies or non-infect, try focusing on just one. Ideally a deck should run between 60-70 cards. Either way, you'll need more land.
I would personally suggest taking out Contagion Engine. The only things you have to proliferate are the counters it creates [which will go away when the creatures die] unless you're playing against a deck that creates negative counters on its own cards. Other than that i'd say you definitely need more land, but otherwise it's a pretty solid deck.
Thanks! Fixing it now.
Suggest dropping Stormblood Berserker for Falkenrath Noble. Other than that, pretty solid deck all around.
Red Black Green?
Is Omnath your commander? I really hope Omnath is your commander. That would make this deck beyond ridiculous.
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