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Tried thinking of the most ridiculous way to build up scute mob and primordial hydra quickly and easily, and this is what i came up with. it may not be the most efficient way to do it, but itll get the job done.
Use Energy chamber to keep Magistrate's Septer charged, as well as everflowing chalice. Then, when it is always your turn, power up your primordial hydras and scute mobs until you crush your opposition! Use Helix pinnacle to win in a pinch.
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I like the Magistrate's and energy chamber idea, but maybe take out spearbreaker for mana bloom? or some llanowar elves? I'm not too sure about the elves, but I definitely think mana bloom would be good, or if you're willing to splash red, zhur taa ancient will give more land to you and your opponent, but it's going to benefit you a lot more
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I like the mana bloom idea, and im thinking about switching in ascetiscism(not sure on the spellnig) instead of the spearbreakers, just to keep my huge monsters safe while i spam my turn to make the huger lol. thanks man!
dunno about asceticism, it's only going to soak up mana
And detract from the cards you need to draw. Vorinclex is good I think for this
My problem with dropping the behemoths or aceticism is that, when i play my friends green creature deck, his win condition is primordial hydras, and i usually beat it with some doom blades or murders or the like. so im trying to avoid that. I think i may drop a scepter and the platinum angel for a vorinclex and maybe something else, whatchya think about that?
The infinite turns thing is kinda cool, but Helix Pinnacle and Platinum Angel are lame cards. Replace them with Power Conduit and focus on monsters for the win.
1111222334, could you check out my deck? I think it might need some changes and I would greatly appreciate it-http://www.mtgvault.com/itsmagic/decks/revamped-loop-get-it-vamps/