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Merciless Orzhov v.7*Holy Diversionary Tactics Batman!*Version 6 can be found here:http://mtgvault.com/lithionlx/decks/merciless-orzhov-v6/--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------This version:Welcome back Liliana of The Dark Realms +1Blood Artist +4Lord of The Void takes a seat back into the Trade BinderHigh Priest joins Lord of The Void as does Syndic of Tithes.Crypt Ghast is lowered to X3GuildMage goes up to X4Mutilate? GONE!Welcome Back! Killing Wave +3--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------Questions and Answers:Okay, So why all the massive overall to the creatures?:Well, Play testing is why. Also I love sick disgusting combos. So welcome to the Diversionary Tactics. (Go read how to Play This)Play Testing of Version 6 Revealed:Version 3 play testing showed significant game advantage in the realm of Extort. Version 6 play testing was amazing in game advantage in the realm of Extort. In fact the only issues with version 6 was that it just wasn't getting there one turn earlier. Every loss was because I needed 1 MORE UPKEEP! I didn't need a draw phase. I needed to untap, tap 2 black a white and a colorless , and cast anything for 1 and the game was mine. FML... So Lets Take Version 7 here as my flirting with a new appreciation for combos.
Difficult to Play, Cumbersome to manage. To play Extort properly you must take your time and keep tabs on everything in play and have your whole turn, action by action in your head and done before you begin.1) Micro management of your Mana Pool for current and next two turns.2) Know what your running Extort costs are per spell you play.(Pool of 6, 4 extort-able permanents = 2 mana available for spells) Anything higher than a 2 Cast costs you your full extort on the turn.3) Know how Extort actually works / interacts and when it is proper to extort your spells. Cast then immediately Extort. So go ahead and tap your mana for Spell and for the Extort each time you cast something. So with 4 extort on the field and 6 mana available... lets say: Tap 6 , Guild Mage and Extort for 4. that is proper. any later and you lose your extort. Extort happens immediately following a spell being cast, regardless of the spells resolution. Resolved or Countered the Extort still triggers.5) The absolute sickest Combo in this deck is NOT GuildMage/Exquisite. It is Smite+Tragic Slip. Going infinite is awesome. Trust me that feeling of Drain you for the remainder is just amazing. It feels even better to wipe the floor with Jund Rites and Naya Mid with removal, negation and lock down while you sap their life total with 1 and 2 cast spells.----------------------------------------------------------------------------------------------------------------------------Playing The Deck:1) Extort Always2) Play the Guildmage, Exquisite as soon as possible.3) Exquisite Blood + Vizkopa Guildmage (2nd ability) + extort (or any life gain) = Infinite Drain Life / infinite Gain Life.4) Utilize your creature destruction and extort your spells always.5) BLOOD ARTIST! , His purpose? Why Killing Wave and Other Removal.6) Killing Wave... Okay so this is nasty. What does Killing Wave combo with?GuildMage Second Ability (Play this stack out in your head) <--- AMAZINGExquisite Blood (Play this stack out in your head) <--- AMAZINGBlood Artist <--- So/SoExtort Triggers <-- So/SoNeed Some removal?http://www.mtgvault.com/lithionlx/decks/standard-bw-removalcards/
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Tell me how this works next FNM :D
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