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Dying Shades. Version 4.(Thank You all for the suggestions on Version 3. )This version: Incorporates Orzhov.Main boards MutilateComes with Blind Obedience and Oblivion RingAnd as always a twist of lemon with some sweet n low.In play testing this setup seemed to have much more resilience against anything it faced. It out runs Blood Artist builds that rely on High Priest of Penance. It survived very well against a legacy elf deck. Main boarding Mutilate was the best decision ever made when it comes to this deck. Mutilate plain and simple wipes agro/weenie off the table.
Versus weenie/agro Annihilate all early creatures, and get your own agro out in play.Use extort to tim life away when available.Mutilate to Reset until you have ramped. Ramp using Liliana's Shades , Crypt Ghast and Liliana of the dark realms. "Try" to play Liliana and a Crypt Ghast same turn. Thrulls, Screechers and Syndics are for early extort and are considered sacrificial lambs. If the opponent simply pulls creatures to fast. Side board in the Beckon Apparitions. Those will help keep blockers on the board. You want to have a guild gate or two in play.Gateway Shades become 5/5 for two gates.Enchant Gateway Shades with Dying Wish.Essence Harvest when Shades are pumped.Devour Flesh or murder a pumped shade with Dying Wish on it.Side Board Cards:Contaminated Ground to take out Dual Lands.Tribute to HungerObzedat, Ghost CouncilsSmiteBeckon Apparition
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