Lithionlx

44 Decks, 114 Comments, 17 Reputation

I am looking at Marshall Law
.... Wondering...

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Posted 06 April 2013 at 15:46 as a comment on Merciless Orzhov v.2

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This is really nice. I am going to export this to build it. Awesome.

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Posted 05 April 2013 at 16:38 as a comment on Seered to Death

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This is really nice. I am going to export this to build it. Awesome.

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Posted 05 April 2013 at 16:38 as a comment on Seered to Death

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I face RDW several times a week. I like it, but it doesn't fare to well against me anymore. Ohh, don't get me wrong I get a bad draw and nothing worth a damn against this by turn 4, i'm hurting or dead already. RDW is a good build. It can win tournaments and I have seen it do so.

The key to stopping this deck is early creature removal or negation. Its all pop right out of the gate. but the more turns you draw it out the weaker it becomes until it fizzles. RDW needs to win by turn 5. Its sort of like a movie that the first 15 minutes are awesome and you spend the next hour wondering why the hell you stayed. Anyone who plays this, If you can't keep your opponent reeling and on the ropes. Scoop and go to the next match in the round. As Combo and Control Deck mana pools get deeper you will just find yourself eating damage with no responses to offer but sacrificial lambs.

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Posted 05 April 2013 at 16:22 as a comment on RDW

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There is not one trigger. There are two.
Extort for 1 Life.
You lose 1 Life So I gain 1 Life. (Trigger 1)
I gain 1 life and you Lose 1 Life (Trigger 2)
And they cycle and alternate. down to X where X is the opponents life total.
Since Each Trigger can be responded to E.G. Everyone can cast spells between the triggers (respectively instants and sorcery APNAP conditionally)

This is if anything a "Soft" infinite loop. Rather than a "Hard Loop" Like say Casting Oblivion ring with no valid targets. Then casting Oblivion Ring on the Oblivion Ring, Then Casting a third and targeting the second Oblivion Ring. THAT meets the criteria of infinite loop. Since there is no way to respond unless the active player plays a target-able permanent. In which case if they do not, and they pass turn. The match ends in a draw.

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Posted 05 April 2013 at 15:47 in reply to #320419 on Infinite Extort

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On the shoulders of giants:
http://mtgvault.com/lithionlx/decks/dying-shades-v9/

Love this. Thank you for your inspiration in my own build.

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Posted 05 April 2013 at 15:39 as a comment on Infinite Extort

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http://mtgvault.com/lithionlx/decks/dying-shades-v9/

That is the best help I can give you. My work, my trial and error and success.

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Posted 05 April 2013 at 15:36 as a comment on Orzhov/Enchant (HELP)

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http://mtgvault.com/lithionlx/decks/dying-shades-v9/

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Posted 05 April 2013 at 15:35 in reply to #337707 on Dying Shades v.6

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Like it.
Suggestions?
Remove the evolving Wilds and add 2 more Guild Gates.
Drop the Basilica Guards and the Treasury Thrulls for 3 Liliana's Shade.
Drop the Pets to add another Guildmage and another High priest.
Drop Cloudshift and Gift for Creature Removal
You need more spells to extort. Not just multiple extort off creature spells you cast. Synergy of an extort deck is utilizing Crypt Ghast to make 1 swamp tap for two. That two mana is dumped into extort off one land. leaving you open to cast more low cost spells. 1 Gate + 1 Swamp = Guildmage second ability.
Drop the Key Runes.
I am a returning player after ten years.... Blood Reckoning is a new card for me. So thanks for introducing it to me. I will be adding that to my Type II deck lol.
Blood Reckoning+Exquisite Blood would be pretty sick. You gain for what they lose. Then pop the guildmage second ability and that would set off the infinite.
http://mtgvault.com/lithionlx/decks/dying-shades-v8/

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Posted 05 April 2013 at 15:16 as a comment on Extort

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Good Orzhov build. Do you plan on entering this in FNM? If you do, let us know your results and any subsequent tweaks.
My Orzhov build can be found here:
http://www.mtgvault.com/lithionlx/decks/dying-shades-v8/

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Posted 05 April 2013 at 12:11 as a comment on Extort the life out of you

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SB: Beckon Apparition x4
SB: Orzhov Charm x 4
Swap Tribute to Hunger for Devour Flesh
Drop down to 2X Tragic slip and go with Murder or Ultimate Price. , get rid of the Undying Evil for more removal.
The biggest problem is you have no ramp whatsoever. There's zilch fetching lands for you.
You have several 3 drops that your going to need 2 of in a single round and even on turn 6 your not gonna get there.
You are going to have to drag your curve down . a splash into 3 and your Planes Walkers rounding out the top.
Blind Obedience would be quite helpful to your design.

The good news is that you will have plenty of time between rounds to talk with friends.

Anything in this Deck as inspiration.
http://www.mtgvault.com/lithionlx/decks/dying-shades-v8/

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Posted 05 April 2013 at 01:49 as a comment on Liliana & Sorin of the Orzhov

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This is awesome. Going to build this. Following you in case you make any tweaks or revisions to it.

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Posted 05 April 2013 at 01:35 in reply to #338673 on Dimir Specter Control

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You tag it by going to this page and then at the bottom above the comments you will see an option to tag.

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Posted 05 April 2013 at 01:29 in reply to #335278 on What lurks in the Dark.

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Version 8:
http://mtgvault.com/lithionlx/decks/dying-shades-v8/

Version 7:
http://mtgvault.com/lithionlx/decks/dying-shades-v7/

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Posted 04 April 2013 at 22:21 in reply to #337707 on Dying Shades v.6

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I stand corrected: Oracle Ruling on 7/1/2012 states mutilate only effects creatures on the board.Even if the number of swamps in play changes.

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Posted 02 April 2013 at 01:39 as a comment on Dying Shades v.7

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Mutilate would give this a bad day.

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Posted 31 March 2013 at 18:50 as a comment on Green Tester

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We are headed after the same thing, Competitive Orzhov. Here are mine for you to maybe get some inspiration from:
http://mtgvault.com/lithionlx/decks/dying-shades-v7/
http://mtgvault.com/lithionlx/decks/dying-shades-v6/

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Posted 31 March 2013 at 18:49 as a comment on Rule Of Orzhov

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This version of the deck contains a single Exquisite Blood, as the infinite combo is not the primary kill mechanic. However, The upcoming version 7 will have main deck plus side board that allows you to literally change out the entire mechanic of the deck.

The principle kill mech for versions 1-6 have been the Shades Ability to pump with Dying Wish on them or the use of essence harvest. and eventually came using extort to tax your opponent piece by piece.

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Posted 31 March 2013 at 17:56 in reply to #337365 on Dying Shades v.6

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1) Pray for no mutilates.

Also Consider the following, I know some do not "fit" the deck theme. However they compliment it well:
Psychic Strike
Dimir Infiltrator
Paranoid Delusions
Soul Ransom
Dimir Charm
Mortus Strider

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Posted 29 March 2013 at 19:45 as a comment on Liliana's Whitewalkers

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You are missing a very important card. Opposition. Why no Opposition?

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Posted 29 March 2013 at 19:28 as a comment on Squirrocalyptica

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