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This is a new deck I am working on. I am making it for a standard tournament I want to enter at a local card shop. It'll be my first tournament so I want to at least stand a fighting chance.
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why is this deck 75 cards??? and your sideboard can only be 15 cards or none at all. this deck needs major tweeking. 1st: take out the simic guildgates since they suck, add 2x breeding pool and 4x Hinterland Harbor, 10 Forest, 6 Island for a total of 24 Lands.2nd: Cut out Death's Presence3rd: Move Garruk to sideboard4th: No Prime Speaker, she can possibly kill you and she is not that good. 5th: No Guildmages, they suck6th: 2x Nimbus Swimmer7th: Since this deck is only 2 colors, only run 2 farseek8th: get rid of fathom mages. you should now have 60 cards.Sideboard: 1st: get rid of essence scatter and dispel2nd: throw in 4x Syncopate3rd: add 1x Garruk Relentless in addition to the one from your mainboardyou should now have 15 cards.hope this helps.
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Thank you for the incite! It's very useful. You don't think the extra farseek is worth the extra mana acceleration, especially to grab the breeding pools?
Evolved is a difficult mechanic to make work. I would consider splashing black for Corpsejack Menace and other Golgari counter tricks. Also, some of the most synergistic creatures for this deck are ones that have a bigger difference in their power and toughness (things like Elusive Krasis or Adaptive Snapjaw). They're more likely to evolve other things when they come into play and to be evolved when you play more creatures.
Thanks theBonesaw. I have thought about this before after seeing Corpsejack Menace before but I've never really been very good at splashing in a third colour. I will think about this. It introduces an interesting addition.I've also thought about putting in a Rubblebelt Raiders or two. I wouldn't add in an mountains I would rely on the many forests I usually get to cast it. Any thoughts?
I'm actually considering a lot of similar choices at the moment. I'm trying to tweak a similar idea (check out my decks Trollgari 2.0 and 3.0) for a budget standard deck (I already have a lot of the Golgari cards and some green beaters so that brings my costs down a little). Splashing in a third color is tricky but its actually pretty easy with all the nonbasic lands currently in Standard. Farseek can find shocklands, and Arbor Elf can untap them if they're green. Gatecreeper Vine and Axebane Guardian can also combine for a lot of color fixing if budget is a concern, but the gates are much slower and will definitely hurt the performance of the deck.I'm also currently considering Rubblebelt Raiders. I'm not really that tempted to get into Red, so I'd probably do the same thing as you and cast it on 3 forests. I'm still deciding if I want to use it, because I feel like if I do I should make my deck more green and cut some black spells.I think mostly you should focus on cutting the deck down to a cool 60 cards. Find a core interaction that you really like and focus on making that pop. If you find that adding a third color would help that core's performance and there's room for all the cards you need in the deck (functional pieces like removal and whatever you'd sideboard in) then go for the third color. If you're looking for cards to cut, I might suggest Urban Evolution. Is it really that good? I know its a lot of card draw but its also a 5 mana spell. Is there a reason you're not running Experiment One?