u/w control

by link2026 on 05 December 2010

Main Deck (60 cards)

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Deck Description

u/w wins

Deck Tags

  • Control

Deck at a Glance

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This deck has been viewed 1,184 times.

Mana Curve

Mana Symbol Occurrence

2634000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for u/w control

Thats a really good idea concept...use your enchantments to "fog" the damage or reset the board of creatures. Than sit back and swing with Gideon and ultimate win with Jace. I really like this control deck...and its cheaper than most control because it only runs TWO Jace's lol.

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Posted 06 December 2010 at 00:08

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Thanks and yer u have named all the idear's i was going for in this deck :D

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Posted 06 December 2010 at 09:15

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yea basically the same as any other w/u control, no offense but there are differences. the guy at my local fnm runs a play set of baneslayers, and a hint of black but he main boards 12 counters 8 spot removal. 3 jace 3 or 4 gideon and 2 or 3 venser. also uses wall of omens and sea gate oracle and manlands

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Posted 06 December 2010 at 01:36

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i know this is nothing new just wanted to see what i could put together for FNM i would also run wall of omens and sea gate oracle if i was runing venser as they are perfect for his +2 ability but dunno if he is worth it in a deck where u have no real creatures to make unblockable. a hint of black is tempting but 3 colors is gunna hurt the deck more than help it i think.

Thanks for your input anyway :)

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Posted 06 December 2010 at 09:14

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Ditch Regress for Into the Riols. Much more effective. And halimer depths for Celestial Colonnades. Also Oblivion Rings protect you from whatever enchantments, artifacts, planeswalkers, or nonland permamnents that are hurting you. A little counterheavy for me.
Besides that i like it. U/W Control is what i run in tounreys and is my favorite. It is the win.

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Posted 06 December 2010 at 07:14

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cheers man cant run oblivion ring as its not type2 legal but the other two suggestions are nice might run halimer depths and Celestial Colonnades as halimer depths works well with deprive maby 2 or 3 of each.
Into the roil is better than regress when kicked but i was gunna use regress in return land to a players hand if i can see he is not getting the mana he needs.

thanks for the good input :)

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Posted 06 December 2010 at 09:24

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after the input i have been given i have made a small change
+ 4x Wall of Omens
+ 4x Preordain
+ 3x Celestial Colonnade
- 2x Arrest
- 1x Cancel
- 1x Deprive
- 2x Redirect
- 2x Negate
- 1x Halimar Depths
- 1x Island
- 1x Plains

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Posted 06 December 2010 at 09:47

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and + 2x Lightmine Field
- 2x Regress

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Posted 06 December 2010 at 09:50

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Dissipation Field seems useless since they're just going to kill your Jace

Its good though, would hate to play against it

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Posted 01 March 2011 at 10:07

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