Thoroughly Modern Izzet

by Lindel1324 on 11 November 2015

Main Deck (60 cards)

Sideboard (12 cards)

Sorceries (4)

Instants (4)


Enchantments (4)

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Deck Description

The latest update of an ongoing project of mine. The idea is to basically maximize damage output in the early to mid-game through burn, Guttersnipe, and the other creatures. I have yet to order cards for this update, so suggestions and advice would be super helpful.

How to Play

-Burn for killing stuff
-Young Pyromancer for tokens
-Guttersnipe for even more direct damage
-Gelectrode for killing more stuff
-Cyclops and Dragonauts for smashing in faces

Deck Tags

  • WIP
  • Burn
  • Modern
  • Izzet

Deck at a Glance

Social Stats

4
Likes

This deck has been viewed 1,531 times.

Mana Curve

Mana Symbol Occurrence

0140320

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Thoroughly Modern Izzet

Is this meant to be budget? There are lots of good cards you can run, but I'm not sure if you are willing to spend or how competitive you need to be

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Posted 14 November 2015 at 07:09

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I'd like it to be fairly competitive while still preserving the fun. I'm also working on a medium budget, but I'm willing to work toward more expensive additions. Any changes that could be made on a budget would be great, but I'll hear you out on the more expensive and potentially add those in the future.

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Posted 14 November 2015 at 16:51

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i think young pyromancer, delver of secrets, electrolyze, spell pierce are good budget options that are competitive

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Posted 23 November 2015 at 15:42

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I switched out Monastery Swiftspear for Young Pyromancer, and I'll look into the other suggestions. Thanks again!

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Posted 23 November 2015 at 16:04

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Comments and suggestions are welcome!

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Posted 17 November 2015 at 03:42

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If you want to maintain your tempo, you'll want card draw. I'd recommend Invoke the Firemind or Fascination.
A card that I absolutely love for Izzet is Crackleburr. It is incredible, boasting repeated burn and bounce, granted you have a couple other creatures on the field. Gelectrode, the Cyclops, and the Dragonauts will all synergize very well with it.
Sphinx-Bone Wand is a potential card for late game power boosting.

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Posted 20 November 2015 at 23:43

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Thanks for the tips! Crackleburr is awesome. For card draw, Invoke the Firemind is excellent, but it's a bit less effective in a deck that's so light on lands and ramp. I'll see what I can do, though.

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Posted 21 November 2015 at 20:28

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Howling Mine!

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Posted 11 December 2015 at 02:39

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Thanks for looking! Howling Mine is a great card, but I feel like making room for it would detract from the deck's main focus, since it's not an instant or sorcery, nor does it trigger when one is cast. If I add more card draw, it might be better to make it an instant or sorcery.

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Posted 11 December 2015 at 04:11

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inzendium has deleted this comment.

Posted 20 November 2015 at 23:43

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Maybe run another Isochron scepter, It just depends on whether its ability counts as casting it. If it does than that will trigger all your stuff which will be helpful, but if it doesn't than its a lot less effective. Other than that, I think that your deck is going to take a while to kill your opponent, Young Pyromancer, guttersnipe, and gelectrode are all a little small, but I hacent played this type of deck much so I don't really know.

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Posted 14 December 2015 at 01:49

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Also, what about talrand, sky summoner?

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Posted 14 December 2015 at 01:52

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Talrand is great, though Young Pyromancer is still nice because of the lower CMC. Not sure how I'd make room for Talrand. Maybe drop Wee Dragonauts or Nivix Cyclops? Though I like both those cards quite a bit. Isochron Scepter does count as casting, cause it says, "you may cast the copy". I might go ahead and throw in another Isochron Scepter for more consistency. Damage from burn, Guttersnipe, Gelectrode and the Dragonauts + Cyclops add up fairly quickly, but it is a bit slower than I'd like. Any suggestions to speed it up? I've considered adding Monastery Swiftspear for more speed, but I'm not sure what I'd drop in exchange. Any suggestions?

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Posted 14 December 2015 at 05:39

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Yeah I understand why talrand might not be so good, but if you're looking to play the grindy control game he'll be helpful. Your deck does look to be fast so I think that maybe he will just be too expensive for you to cast most of the time. As for speed, I think as long as you can keep a moderate board state (and with young pyromancer I think you can, I think most your damage will still come from burn and maybe the wee dragonauts since it has flying. So maybe just add some more powerful burn?

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Posted 14 December 2015 at 20:38

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I've got the upper end of burn power with low CMC. Perhaps a bit more control or card draw, I'm not sure. I'll keep playing around with it.

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Posted 14 December 2015 at 21:04

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Yeah I know there aren't too many cheap yet efficient burn options, so I agree that card draw is probably one of your best options.

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Posted 14 December 2015 at 23:10

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Delver of Secrets would be a sweet inclusion!! Wee Dragonaughts is one bad mother!! So aggressive!!

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Posted 28 October 2016 at 18:19

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Thanks, glad you like it! This has been one of my favorite decks to play for a while, just for all the synergy.

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Posted 28 October 2016 at 21:42

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