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A standard Jeskai control deck that wants to has many different ways to stall until it hits the late game, where it should truly shine.
This deck has been viewed 873 times.
currently it feels a bit heavy on wincons, and a little low on control (might just be me)-1 elspeth (3 is a bit much)-1 narset (good but doesn't do much by itself)-1 end hostilities (to side)-1 haven (only for ugins)-1 ugin (1 is good)-1 secure the waste (can be a blow out but not always something you want to see)-1 dig (I feel 3 is enough I might be wrong)-1 myth (its good but not great, I wasn't tempted to suggest removing 2 and leaving secure in)(-8)+1 command (good control card)+3 clash of wills (good for stopping that t2 caryatid or any tap-out/near tap-out plays)+1 keranos(from side)(I know I said too many finishers but this also provides card advantage)+3 valorous stance or lightning strike or negates from the side putting either vstance or lstrike in the side(strike is good against aggro, stance against mid, negate against control so its meta based)(+8)just my thoughts, take them how you will (or don't take them I haven't played with the deck it might be amazing my advise is purely based on personal opinion)
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This is a very similar list to the bant deck that I run. I can agree on -1 elspeth/ugin/haven/dig...not sure what I'd add, maybe 1-2 land and craters claws. Deflecting palm is possible.Funny play in a tournament I did... -2 narset, end hostilities, swing myth.