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Win with Glimpse the Unthinkable and Mind Funeral which occur more often by means of transmute. Milling is backed up by Memory Sluice, Hedron Crabs, Nemesis of Reason, and Circu, Dimir Lobotomist. Tell me what you think? Question: Should I keep Dimir Aqueducts (for Hedron Crab) or replace it with basic lands, Jwar Island Refuge, or a Panorama land? Should I be having a wide variety of cards to stall or focus on 1 or 2 of the following: Doom Blade (destroy), Memory Lapse (counter), and Snap (bounce)? I've been going through the sample draw simulator, and it doesn't feel like I am milling th opponent fast enough, how do I mill the opponent in 6-8 turns consistently (if that's even possible for milling)?
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Archive Trap? 13 cards milled... Also please look at my mill deck http://mtgvault.com/ViewDeck.aspx?DeckID=62758
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I thought of Archive trap and it would work wonders if i took out Nemesis of reason, but i Need a way to jump start it so i could play it cheaper. I don't want to use Ghost quarters though because of the way my deck is made for.
the aqueducts and the fetch lands have a very strong interaction with landfall based decks so I'd keep them. This deck seems fine, although having a bit more Exile in there couldn't hurt (seeing as circu is the only one). Competitively I'd suggest replacing the dimir infiltrators with scrib nibblers. on the other hand I'd suggest putting in stronghold rats and swarmyard. Because swarmyard can also regenerate squirrel tokens. And that's pretty crazy.
So the lands are fine, right? Thank goodness... I don't play competitively though, just casually with friends. Thanks for the suggestions though.