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Still improving this overall. Going to purchase the dual-lands that I need very soon. I'm also looking to improve my sideboard, but I'm not sure of where to even start looking for cards. Any advice will be appreciated. I've had a little trouble against Grixis control but overall the deck has performed consistently. Record: 7-7
The deck starts to really move when you hit turn 3. By that time, you've probably drawn a token generator, probably a Seller of Songbirds. You now have a 1/1 flyer. After that, you just keep populating and making more birds, sprits, knights, and elementals until you can run them down to 0 life. Each enchantment in the deck helps your tokens out a lot, by either making more or buffing them. Druid's Deliverance, which I like to call Fogulate, will save you life total with regularity and will also make an extra token. Then you can either stall them out for an opening or beat them down for game.
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