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This just an amalgamation of all the little red idiots I had lying around in my collection. Thought I'd put it together and see what happened.
The key to this deck is the sideboard in Games 2 and 3. Game 1 is fairly straightforward as the deck plays like a typical RDW deck. Play your guys, beat face, burn face, etc. Basically, just make sure to get them dead as quickly as possible. That's Game 1. Once we move to the post-board games, things get a little more interesting. In Game 2, you can board into a more controlling deck that relies more on tempo and resource management. For Game 2, I've been boarding out all the following: 3 Madcap Skills, 1 Rubblebelt Maaka, 1 Assault Strobe, 2 Temur Battle Rage, 4 Titan's Strength, 4 Firedrinker Satyr. That's 15 cards out and the whole sideboard in. Your curve jumps a little which makes the deck slow down but that's ok as your goal in Game 2 is to change the deck's plan so the opponent is kept guessing and being forced to make poor choices. For Game 3, you're deck can remain controlling, revert back to it's aggro roots, or walk the line between the two. The choice is yours.
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