Fast and Loud

by liglig on 19 January 2013

Main Deck (60 cards)

Sorceries (3)


Instants (4)


Planeswalkers (1)


Artifacts (2)


Enchantments (5)


Land (23)

Sideboard (14 cards)

Creatures (4)


Sorceries (2)

Instants (8)

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Deck Description

This is a VERY weak attempt at a R/G deck. I basically threw all my red and green stuff in here as long as I wasn't using it anywhere else. I want to keep the mana curve as low as possible. 4 or less is what I'm shooting for. I'm not sure whether to build Naya, Jund, Gruul, Mono Red, or Mono Green. I could take this deck in any number of directions. Depending on what you, the viewers, say about the deck, I will begin to modify it to suit the public's needs. Any suggestions would be greatly appreciated. Comment away.

How to Play

Start swinging as soon as possible. Use burn spells to remove blockers when needed. Rancor on ALL the things.

Deck Tags

  • Standard
  • Aggro
  • Red
  • Green
  • Black
  • Jund
  • Four Color
  • Budget

Deck at a Glance

Social Stats

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This deck has been viewed 1,049 times.

Mana Curve

Mana Symbol Occurrence

4031728

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Fast and Loud

It looks like white really isn't doing much in your deck, Ajani, while really good in a deck like this, it's hard to get double white on turn three in a three color deck. I would take it down to G/R. I'm personally a huge fan of the new card Rubblebelt Raiders, it would be a great card for the top of your curve. If you want to keep it a weenie strategy, Burning-Tree Emissary lets gives you two more mana that turn to plop down more one drops. Or you could go a more midrange route with larger creatures like Thragtusk or Ghor-Clan Rampager. My thoughts,
+2 Rakdos Cackler
+2 Dryad Militant
+3 Rubblebelt Raiders
+3 Burning-Tree Emissary

-1 Ajani
-1 Mana Bloom
-2 Arbor Elf (if you stick to a weenie rush strategy, you don't really need mana dorks unless you switch to a more midrange deck)
-2 Chromatic Lantern
-3 Primordial Hydra (again, he can stay if you choose to be more midrange
-1 Loxodon Smiter

Good luck!

0
Posted 30 January 2013 at 06:32

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Thank you for the comment spamspope. I appreciate the advice. I will probably take out my white and black until I am able to procure the nessecary dual-lands. The Hydras may stay on account that they can come out turn 3. As will the Arbor Elves, at least until I find something better.

0
Posted 30 January 2013 at 19:02

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