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Im new here, and Im kind of a burn deck freak, and Im not sure if any of my burn decks actually work. I have only started during scars of Mirrodin so Im pretty recent to the game. I would like some suggestions on my deck to improve it, and if possible, around M11 or Scars of Mirrodin. Thank you for your comments :)
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Whats the point of the terramorphic expanses?
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My friend who got me in the game told me about "fetch lands" and said that it helps accelerate the deck. Its not good for this deck?
This was going to be my first topic. I see no reason for it taking the place of 2 Mountains. A card that would work great in this deck is from the original Mirrodin set called Shrapnel Blast (1R Instant - Sacrifice an artifact: Shrapnel Blast deals 5 damage to target creature or player.)
Fetching lands is better in decks that use more than one color. Being as you are only using one color, using a land to fetch a land isn't providing any advantage over just playing the land, especially when Terramorphic Expanse brings that land into play tapped.
Ohhh ok, thanks for the advice. appreciate it ^_^ are there any current cards that are still selling that I may add to my deck, I dont think it would be possible for me to find the old Mirrodin cards ^-^"
Tim_Seraphim has deleted this comment.
Actually it does help, it takes two land out with one, reducing the chances of drawing more land. So it can help depending on how many you put in and what sort of deck it is
so I should put back the terramorphic expanse? And thank you for the comment ^_^
In my opinion, yes.
Well, if you really wanna make this the best red deck it can be, you could do 8 fetch lands. 4x Scalding Tarns and 4x Arid Mesa. Yes, you pay 1 life to fetch the lands, but they also don't come into play tapped which would speed the deck up even more. If you'd like to start on a sideboard for a deck you could add Combust for blue/white decks. And if you were going to follow the fetchlands all the way you could add Searing Blaze. You could decide when your landfall happens to trigger Blaze's ability. Oh, and Mox Opal's are rather expensive but they're good in almost any metalcraft deck.