The owner of this deck hasn't added a sideboard, they probably should...
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infinite combos revolve around 3 cards:Grand Architect, Thopter Foundry, and Sword of the Meek. Use 1 mana and sacrifice Sword of the Meek to use Thopter Foundry's Ability to generate a 1/1 Blue Thopter Artifact creature (returning sword of the meek from the graveyard to play) then use Grand Architects ability to tap a blue creature (the thopter that was just generated) to produce 2 colorless mana. Use those 2 mana to repeat the Thopter Foundry cycle. Repeat this process to get infinite creatures. Enhance this combo with the Disciple of the Vault/Underhanded Designs for direct damage to your opponent, Altar of the Brood for milling your opponents libraries, and Time Sieve for infinite turns.Dark Steel Forge, Platinum Angel, Orbs of Warding, and Padeem make it nearly impossible to lose, and Quest for Ancient Secrets will keep you from running out of cards in your library, should it ever get that far.
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NOTE: Set by owner when deck was made.
Suggestions: Fabricate, Thoughtcast or Thirst for Knowledge, and Elixir of Immortality.I like your deck. I like the ridiculous overkill and lack of caring about what your opponent's doing, that it represents. But considering EVERYTHING hinges on Thopter/Sword, you may want to consider having at least, like, one way of setting that up. I mean, Fabricate, Muddle the Mixture, Reshape, Disciple of Deceit, draw spells. Anything besides crossing your fingers and hoping to randomly top deck is usually good for a combo deck... Also, Quest for Ancient Secrets seems super out of place, especially a whole playset. If your really worried about mill, why not Elixir of Immortality? It's an artifact, so it triggers and activates like half your deck, it does the same thing as Quest plus gains you life, and it's easier to activate... I can't imagine you're actually afraid of decking yourself with Padeem. He at most draws one card a turn, and it's basically conditional on you already having your combo in play. Or maybe you meant you'd run out of cards because of infinite turns. Doesn't matter, your combo is out, the game is over, you won.
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Yeah after play testing a bit I removed the quests first thing. Fabricate went in its place fast.