March of the Planeswalkers

by lightningmb on 05 January 2015

Main Deck (60 cards)

Sideboard (10 cards)

Artifacts (1)


Land (4)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Imagine being able to throw every planeswalker's ultimate ability at your opponent, all at once, before they even get a chance to react. This deck revolves around doubling counters without use of Doubling Season (cause that would just be way too easy)

Took out Vorel and liquidmetal coating in favor of more gilder bairns and increased chances of getting combos out.

How to Play

The key points in this deck revolve around Astral Cornucopia and Filigree Sages to produce an infinite mana combo, to speed this up play Astral Cornucopia with X as 0 or 1 and use Coretapper to boost the charge counters to over 4, once you have over 4 counters on Cornucopia, use the Sages ability to untap Astral Cornucopia for infinite mana.
The second key piece of this deck is the doubling counters abilities of Gilder Bairn. To tap Gilder attach a Paradise Mantle to him, or use Experiment Kraj to grab Gilder's abilities for a tap/untap combo.

With these combos out pick all the planeswalkers you can find and charge them up.

Ideas and suggestions are wanted (please no Doubling Season though)

Deck Tags

  • Planeswalker
  • Infinite Combo
  • Combo

Deck at a Glance

Social Stats

11
Likes

This deck has been viewed 3,665 times.

Mana Curve

Mana Symbol Occurrence

8298718

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for March of the Planeswalkers

No Nicol Bolas, Planeswalker? His abilities are just too overpowered. Also, since budget seems to have no say, why not an Ugin, Spirit Dragon? He would help throw out all your other planeswalkers.

0
Posted 26 January 2015 at 02:22

Permalink

Good ideas, thanks!

0
Posted 26 January 2015 at 03:17

Permalink

Venser, the Sojourner could be fun. Use his ultimate and exile their stuff (particularly lands) every time you cast something else.

0
Posted 02 February 2015 at 20:10

Permalink

So your combo can't go off before turn 4 if everything goes well?

0
Posted 01 February 2015 at 15:52

Permalink

Not currently, I could speed it up a bit, but all I was going for was the reaction on the opponents face

0
Posted 01 February 2015 at 16:54

Permalink

I see, My suggestion would be add a few lands since you need to make sure you draw enough to get your combo pieces out. Then I think yous should play Fabricate to tutor your combo pieces. You can easily cut Domri since you don't have the creature base to support him.

0
Posted 01 February 2015 at 16:59

Permalink

I like those ideas thanks much

0
Posted 01 February 2015 at 17:05

Permalink

I like the idea here a lot! You have 2 of the 3 combo pieces for the chain veil combo as well so I mean you might as well include that so you can get maximum use out of your walkers. If you use Ral's plus to untap the chain veil then use Nissa, Worldwake to untap 4 forest (or use the infinite mana provided by cornucopia) you can repeatedly use any loyalty ability from all of your walkers to help speed up their ults.

0
Posted 10 February 2015 at 04:33

Permalink

Thanks! Hadn't noticed that card, fits in well with the idea of this deck.

0
Posted 11 February 2015 at 16:03

Permalink

what about some hydras? Well, at least for your sideboard, if you don't want it for your main deck. you may also want to put in planeswalkers like, sorin markov, jace the mind sculptor (if it isn't banned), and gideon, champion of justice, just to irritate your opponents. and perlious vault will be a good artifact to put in.

0
Posted 17 February 2015 at 04:50

Permalink

I'd suggest having some cards with X mana cost at least in your sideboard to take advantage of infinite mana.
You could make it possible to have infinite mana on turn 3 if you added in Ancient Tomb but it would cost 4 life:
T1: Ancient Tomb, tap for cortopper -2 life
T2: land, tap lands for cornucopia -2 life, tap/sacrifice coretopper, tap cornucopia for Filigree Sages
T3: Infinite mana

0
Posted 06 March 2015 at 01:24

Permalink

I tried experimenting with this and realized multiple Ancient Tombs with this combo would actually make infinite mana possible on turn 2 (with lots of luck needing 6 cards):
T1: Ancient Tomb, tap for Coretapper
T2: Ancient Tomb, play Astral Cornucopia(0 for X), tap and sacrifice Coretapper for 3 counters on Astral Cornucopia, tap an Ancient Tomb for another Coretapper, sacrifice second Coretapper for 2 more counters on Astral Cornucopia, tap second Ancient Tomb and Astral Cornucopia for Filigree Sages and use Filigree Sages to untap Astral Cornucopia, continuously tap/untap Astral Cornucopia using Filigree Sages for infinite mana.

Diabolic Revelation would also be a good card to have since it lets you search your library for X cards so with infinite mana it would let you get any and all Planeswalkers you want to bring out from your library and cast all of them at once along with Chain Veil.

0
Posted 06 March 2015 at 04:10

Permalink

Time out, you cant even play half these planeswalkers with the mana you have!

0
Posted 30 March 2015 at 01:46

Permalink

Read the how to play section. There is a infinite mana combo.

0
Posted 30 March 2015 at 20:33

Permalink

Oh. Btw The least cost effective deck EVER!!!!!

0
Posted 30 March 2015 at 23:35

Permalink

How about Narset Transcendent?
She could help find more planeswalkers to cast.

0
Posted 30 March 2015 at 23:07

Permalink