Lightinstrike

8 Decks, 12 Comments, 1 Reputation

Cool, glad i could help :D

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Posted 12 February 2014 at 02:15 in reply to #437168 on Soldier

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Quick question: Do you have the Wooded Foothills in there for the shuffle (same with the Marsh Flats except u can pull a land with it)?

If not then u should think about adding 1 (or more) Nykthos, Shrine to Nyx:
Card Information
Legendary Land
Card Rules
{T}: Add {1} to your mana pool.
{2}, {T}: Choose a color. Add to your mana pool an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)

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Posted 12 February 2014 at 01:57 as a comment on Soldier

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Well instead of just putting 12 mana in this deck I took out a card or two and added two more forest and I found that I can get mana more easily with 14 instead of 12. The only reason I have such low mana is because with 4 cards (3 Nettle Sentinels and 1 Heritage Druid) I can play 75% of my deck with 3 mana and I don't have to wait until my next turn after I play those cards because it isn't a tap ability. Heritage Druid states that I can tap 3 elves I control to get 3 mana, and summoning sickness does not effect this ability

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Posted 04 August 2013 at 00:21 in reply to #362192 on Elf Token

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if there was white in this deck I'd tell you to put midnight guard in here as well, but alas there is none :( [for those of you that don't know Midnight Guard plus Presence of Gond equals infinite tokens]

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Posted 03 August 2013 at 23:58 in reply to #385157 on Elf Swarm

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Instead of Wild Growth put Elvish Guidance in, Guidance might cost 2 more mana but its more helpful in the long run, allowing you to gain a green mana for EACH elf in play. Maybe you don't have to take out every Wild Growth but, it might definitely help your deck along! :D

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Posted 01 August 2013 at 06:46 as a comment on Elf Swarm

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http://www.mtgvault.com/lightinstrike/decks/elf-token/ <- here is the link to my elf deck, there is also an infinate mana combo if you can find it xD

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Posted 12 June 2013 at 17:34 in reply to #364221 on Rat

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i also have an elf deck that everyone in my group worked on and even though it has 12 mana, it runs smooth 98% of the time xD

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Posted 10 June 2013 at 15:12 in reply to #364221 on Rat

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Interesting group xD, tribal are some of the funnest decks to run xD

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Posted 10 June 2013 at 15:11 in reply to #364221 on Rat

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i have a coat of arms and one Urza' Incubator on me xD, I'm not so sure of the coats of arms because that is a world artifact that can hurt me more than it can help me , depending on the person(s) I'm playing against. Although, that does not mean I won't put it in the sideboard.

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Posted 10 June 2013 at 15:07 in reply to #364221 on Rat

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Yeah i know but this deck i plan on buying i haven't gotten around to adding lands yet xD

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Posted 10 June 2013 at 14:54 in reply to #364221 on Rat

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These are all just suggestions, except for the first row (Btw this is Lightinstrike from DM :D):

4x Howling Mine* and 2x Underworld of Dreams** (amazing Combo xD); 2x Laboratory Maniac; 2x Psychosis Crawler; 4x Jace's Erasure; 1x Jace, Memory Adept...

These are some other interesting cards for drawing; Aeon Chronicler, Allied Strategies, Coastal Piracy, Curiosity, Augur of Bolas, Sturmgeist

You should take out the 4x Fleeting Distraction and the 4x Peek (and maybe throw in 2x Spell Book***?), this is also a suggestion lol

Sincerely,

Lightinstrike

* At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.
** Each opponent loses 1 life for each card he/she draws.
***0 costing artifact that gives you no maximum hand size

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Posted 05 June 2013 at 07:23 as a comment on Mill

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