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A lot of different combos in his deck. Animar + Aluren + any bounce creatureAluren + Tidesprout Tyrant + any bounce creatureAnimar + palinchronVesuvan Shapeshifter + Brine ElementalKiki-Jiki + deceiver exach/pestermiteAnd a lot of other great snegies
Fast. Animar makes mana essentially irrelevent, and with tons of card draw and tutors, finding a combo is easy. The deck needs to kill or lock the board by turn 5, which is easily done, since there's no way to control your opponents if they get set up.
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Turn 2 wins aren't common, but possible. The hard pat is having the mana to play Animar turn 1. Tur 2, drop Aluren an someting like Shrieking Drake, puting infinte counters onto animar and swinging in. This deck can easily have one of it's combos on the board by turn 5 though.
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