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Ramp into Land destruction to really mess with those control players who rely on all their dual lands.
Start destroying lands as early as possible to hinder your opponent, all the while ramping your own mana in to a craterhoof and using efficient creatures to hold your opponent back. The goal is to destroy a land on turn 3 and turn 4, which should really shut down many players. Conjuror's Closet + Acidic Slime = Game Over
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A few Dingus Eggs would make all that Land Destruction even more sweet. I have a really effective Red Land Destruction deck that is usually a 5-6 turn winner.
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Dingus Eggs is not Legal in standard, but it would be ''THE'' card to put in.
nice one ;)http://www.mtgvault.com/lordculotte/decks/burning-stuffy/