The owner of this deck hasn't added a sideboard, they probably should...
Start typing a card name and use the auto-complete feature to quickly select the card you're trying to add. Enter a quantity and add that card to your sideboard!
Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.
Looking at the new mana elf Gyre Sage made me want to try some mana ramp with elves. Initially I thought Green/White with Collective Blessing, Primal Surge, and Craterhoof Behemoth. But mill seems more fun, if less effective.
The deck is pretty obvious. Increasing Savagery dumps a ton of counters on Gyre Sage, since there isn't much to trigger the evolve, and actually on first casting it on a Gyre Sage with no counters, it actually nets you 1 mana which is cool. The biggest advice here is SAVE YOUR FOGS. A wasted fog can lose you the game, while a well timed one can buy you that extra turn to finish milling them.
This deck has been viewed 1,437 times.
I intially had this straight U/G, but Mind Grind is too powerful an effect. This deck can easily cast it for 8-10, which will nearly empty their library, considering they've played a few lands already.
Permalink
i like the deck.i have a pure blue mill deck myself.
The Ideal game goes like this: Turn 1, Arbor Elf: Turn 2, Elvish Archdruid:Turn 3, Gyre Sage and Increasing Savagery: Turn 4, Flashback Increasing Savagery, cast draw spell/elf or hold onto fog, Turn 5: Mind Grind for anywhere between 18-24.